LORSQUIRREL'S PROFILE
LorSquirrel
212
Squirrels, nuff' said
Legend of Amara
In a small village in the middle of nowhere something is about to happen that will change the future of Zulavin. A new legend will be born and a forgotten foe faced once again.
In a small village in the middle of nowhere something is about to happen that will change the future of Zulavin. A new legend will be born and a forgotten foe faced once again.
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Legend of Amara
I've been thinking about changing the way the quest log looks, but that may require changing out the script I'm using for it. Still looking into it.
I really wanted to show a little bit of what a normal day was like for the people of the town, or at least what it's like for the characters. I feel like a did a decent job, although there are things I wish I had the resources to do differently.
Yes. I am thinking about replay value at this point along with several weapons, armor and quests that will only be available if you take certain paths later on. The party conversation were pretty much added in on a whim at first, but they will become a bigger part of the game as it goes on.
Well, the main thing with the Focus and Channeling stones is that they are actually part of the story and the world I've been writing that Vallenfell exists in. I will say that they most likely won't be getting removed, but I will say that there is a point in the game where they fall in how often they are used, and that I am thinking of cutting down their cost for the act 2 release. And even if I don't. The MP cost will become negligible as the game goes on, and replaced with how long it takes for spells to be cast.
Well. The way I looked at the slime was like this: How do you kill a gelatinous blob? Smash it? It would splatter for a moment and reform. Stab it? It's a gelatinous mass, what the hell would stabbing it do? Cut it in half? It would most likely split into two. Shoot it with and arrow? It would eat it. Basically the only logical way I could think of killing something like that was with magic.
Thank you for taking the time to come back and give your opinion again. I hope to see you come back around again for the act 2 release.
-LS
I really wanted to show a little bit of what a normal day was like for the people of the town, or at least what it's like for the characters. I feel like a did a decent job, although there are things I wish I had the resources to do differently.
Yes. I am thinking about replay value at this point along with several weapons, armor and quests that will only be available if you take certain paths later on. The party conversation were pretty much added in on a whim at first, but they will become a bigger part of the game as it goes on.
Well, the main thing with the Focus and Channeling stones is that they are actually part of the story and the world I've been writing that Vallenfell exists in. I will say that they most likely won't be getting removed, but I will say that there is a point in the game where they fall in how often they are used, and that I am thinking of cutting down their cost for the act 2 release. And even if I don't. The MP cost will become negligible as the game goes on, and replaced with how long it takes for spells to be cast.
Well. The way I looked at the slime was like this: How do you kill a gelatinous blob? Smash it? It would splatter for a moment and reform. Stab it? It's a gelatinous mass, what the hell would stabbing it do? Cut it in half? It would most likely split into two. Shoot it with and arrow? It would eat it. Basically the only logical way I could think of killing something like that was with magic.
Thank you for taking the time to come back and give your opinion again. I hope to see you come back around again for the act 2 release.
-LS
Black and Ethnic Face-sets Kickstarter has launched!
This is a really good idea! I've always wanted to do more of a middle eastern setting, or just one set in the desert, but the RTP makes that a near impossibility barring some face editing, but I'm a lazy little bushy tailed punk, so this is great.
I see that it's already backed all the way. I'll still throw in what money I can from my paypal. Hope to see this get completed!
I see that it's already backed all the way. I'll still throw in what money I can from my paypal. Hope to see this get completed!
Legend of Amara
Act 1 and 2 are going to be more linear. 3 is going to be more open along with 4, and 5 will probably go back to being more linear, but not as much as 1, or 2.
Legend of Amara
I'm currently working on developing Act 2, refining and adding to Act 1 and fixing any bugs that come around. So It's going good, just slow. Still need to go back and readjust the combat for act 1, though... I'll go do that now.
Legend of Amara
Thank you for your thoughts by the way. I'm a little sad that you won't be around for most of the updates, but I look forward to your opinions when the game is complete.
Legend of Amara
Lillian is more supposed to be impulsive, or spontaneous. She does care about her family, but if something seems like a larger priority, she'll focus on it almost to a fault.
Feel the troll of that love/secret/angry/anything possible letter. No one shall ever truly know what it contains within it.
Feel the troll of that love/secret/angry/anything possible letter. No one shall ever truly know what it contains within it.
Game_20141216_194251200.jpg
I don't think Holder did facesets. I'm going to attempt to fix them, but I get the feeling my stream is going to stop me about three minutes into my efforts out of sheer embarrassment. (it really is that bad.)
Game_20141216_194251200.jpg
Lucas' sprite's hair is actually purple, the tint is just messing with the color :/
I wish I could, but I absolutely suck at this sort of thing _-_ the only reason why half of my graphical needs get met is because I have awesome viewers.
I wish I could, but I absolutely suck at this sort of thing _-_ the only reason why half of my graphical needs get met is because I have awesome viewers.













