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Demo v0.02 posted!

There is one minor cosmetic glitch with that script. Sometimes the names of spells or items cuts out from the top of the screen. Nothing altogether game-breaking, but a noticeable one.

Demo v0.02 posted!

Er, nevermind it works. Just not if I battle test from the menu.

EDIT: I figured it out: I never saved my project when I added my script, thus when I tested it in the battle test, the script wasn't in effect.

Profile CSS?

What is it for, and how do I use it?

Demo v0.02 posted!

Urgh. I can't get the script to run. No issues in the battle system, except for the lack of the bars. And I downloaded the graphics needed.

Demo v0.02 posted!

This isn't mine, I'm just a tester/player. The real credit goes to rabitZ.

Another issue I have: Couldn't you make the woodland and cave creatures (rats and squirrels) not be like a solid block? There's a handy command that makes it where you go through people that you used on the Guild Leader.

Demo v0.02 posted!

Good to know. On the whole, though, this game is pretty good from what I've seen so far. I like how you don't actually use characters in the battle for the player, but rather symbols of the weapon they use.

One thing I do want to know, though, is what script did you use to get health and mana bars?

EDIT: In hindsight, I probably should've made a screenshot of the first glitch.

Demo v0.02 posted!

No I haven't played Daggerfall, though I do know that's an Elder Scroll game. I found another glitch.

http://rpgmaker.net/users/MKID232/locker/Not_supposed.PNG

Demo v0.02 posted!

Wait, I think I messed it up: It WAS the green-haired fighter. I was just a bit too frustrated to notice. Funny how I remembered the purple haired guy, who was in my game running into the bed.

Demo v0.02 posted!

Hopefully. Did you just set him to randomly move in V.02?

Demo v0.02 posted!

The purple haired one after the guild leader left, when my character was allowed to move.