New account registration is temporarily disabled.

MKID232'S PROFILE

Search

Filter

(RMXP) Currency problem

I managed to get the variable to take the gold. It's giving it back that's driving me insane!!!

EDIT: Finally got it to work.

(RMXP) Currency problem

Um, Aten, wouldn't the variable require me to know the exact amount of gold a player has at the given moment of the removal?

(RMXP) Currency problem

Ugh. Script searching is a problem. But I don't see anything that says Vocab in here.

(RMXP) Stat calculation?

Oh, sorry.

EDIT:...Man is this a confusing formula.

Normal attacks:
Power = A's attack power - (B's physical defense ÷ 2)
Rate = 20 + A's strength
Variance = 15
Minimum force: 0

I mean, I bet when I figure it out, it'll be easy. I understand the power formula, but Rate confuses me as does Variance to a lesser degree.

(RMXP) Currency problem

I guess I could just solve the first problem by calling it something else in-game (like a character talking about credits in World A, in World B a character calls them coins, but the menu still says credits.) As for the second one...huh?

(RMXP) Currency problem

I seem to have stumbled onto a bit of a problem involving the games currency. I need to make it change names every time you switch between worlds. I also need it where when you get back to the previous world, you have the same amount of currency as when you left. (E.G. If you had 100 coins when you left to another world, you didn't take those 100 coins with you. But when you go back to the world you left, you get the 100 coins back.)

(RMXP) Stat calculation?

How are stats calculated? (E.G., if my character has 10 strength, and a weapon that has 15 power, and he attacks a guy with no defense and 25 health. Will that kill the guy instantly?)

FREE ORIGINAL MUSIC FOR GAME FREE

Trials & Tribulations

Pokerface
A character that dances around to electronic beats?

(A clever mathamagician who uses numbers and probability to defeat his foes.)

...That was my second guess.


What are you jammin' too?

I'll just do a link, then.