MACSHIFT'S PROFILE
MacShift
1027
Hello! I'm Mac and I'm new to game-making.
I have a lot of big ideas for games that I'm excited about, but right now I'm focusing on learning the skills needed to do them justice.
To that end, I've been making small practice games and participating in RMN events as I'm able... and I've already made three games!
Stay tuned to see what other weird stuff I come up with.
I have a lot of big ideas for games that I'm excited about, but right now I'm focusing on learning the skills needed to do them justice.
To that end, I've been making small practice games and participating in RMN events as I'm able... and I've already made three games!
Stay tuned to see what other weird stuff I come up with.
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How to avoid becoming precious with an early project?
Every article and video about game development says it's imperative to make short, simple games that you don't care too much about for your first several projects. (Though they usually mean creating Pong or Pac-Man clones.)
As one who struggles with perfectionism in general, I'm really having trouble doing this with a JRPG-style game. I came up with a short, silly game idea and committed to it, and am being careful to resist scope creep. But I still want it to be fun to play, and I'm a storyteller at heart... so it matters to me. The more I work on it, the more attached to it I become! Then comes Analysis Paralysis!
Does anyone else struggle with this? Any tips?
As one who struggles with perfectionism in general, I'm really having trouble doing this with a JRPG-style game. I came up with a short, silly game idea and committed to it, and am being careful to resist scope creep. But I still want it to be fun to play, and I'm a storyteller at heart... so it matters to me. The more I work on it, the more attached to it I become! Then comes Analysis Paralysis!
Does anyone else struggle with this? Any tips?
Hello!
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