MAKOTO'S PROFILE
Makoto
32
Writer.
A Crossing in Rielle
A classically-styled JRPG chronicling the travails of a young sellsword adrift in a strange land.
A classically-styled JRPG chronicling the travails of a young sellsword adrift in a strange land.
Search
Filter
RPGS... you've beaten
Skies of Arcadia
Valkyria Chronicles
Baten Kaitos
Baten Kaitos Origins
Paper Mario
Paper Mario and the Thousand Year Door
Super Mario RPG: Legend of the Seven Stars
Tales of Symphonia
Tales of Vesperia
Final Fantasy XIII
Fire Emblem
Fire Emblem: The Sacred Stones
Fire Emblem: Path of Radiance
Fire Emblem: Radiant Dawn
Sakura Wars: So Long My Love
Zelda: Ocarina of Time
Zelda: Majora's Mask
Zelda: Minish Cap
Zelda: Twilight Princess
Zelda: Wind Waker
Dues Ex
Dues Ex: Human Revolution
Fallout 3
Fallout: New Vegas
Elder Scrolls IV: Oblivion
Mass Effect
Mass Effect 2
+ a few that are unfinished/unplayed
A JRPG lover raised on the N64 and GC. I did what I could. I'll be picking up a PS2 later this year to begin populating this list.
I need some Chie.
I need it.
Valkyria Chronicles
Baten Kaitos
Baten Kaitos Origins
Paper Mario
Paper Mario and the Thousand Year Door
Super Mario RPG: Legend of the Seven Stars
Tales of Symphonia
Tales of Vesperia
Final Fantasy XIII
Fire Emblem
Fire Emblem: The Sacred Stones
Fire Emblem: Path of Radiance
Fire Emblem: Radiant Dawn
Sakura Wars: So Long My Love
Zelda: Ocarina of Time
Zelda: Majora's Mask
Zelda: Minish Cap
Zelda: Twilight Princess
Zelda: Wind Waker
Dues Ex
Dues Ex: Human Revolution
Fallout 3
Fallout: New Vegas
Elder Scrolls IV: Oblivion
Mass Effect
Mass Effect 2
+ a few that are unfinished/unplayed
A JRPG lover raised on the N64 and GC. I did what I could. I'll be picking up a PS2 later this year to begin populating this list.
I need some Chie.
I need it.
I'm here for the gaems. The Vidio Gmes.
author=kentona
We're kind of cruel like that, stopping people from following their dreams and whatnot.
The dream remains the same, I just now know how to avoid falling into the inky abyss on the way there. This is a good thing!
I'm here for the gaems. The Vidio Gmes.
I was a teenager making garbage games.
I'm Makoto. My RPG Maker career started around 2006-2007 when I was in middle school. During this Golden Age of creativity, I managed to pump out 3(!) XP masterpieces, each clocking in at roughly 2 hours. One of those was made without switches, two featured Chuck Norris as the antagonist and all three were filled to the brim with shitty mapping and hilarious internet memes. Needless to say, it's all been downhill from there.
A few years, and one failed project, later, we arrive at RPG Maker VX. It is here we find the first title that I would not immediately file under "Embarrassing." Now, the aforementioned title is "Hard Men", but bear with me. Hard Men trades nauseating internet memes for hilarious hyper-masculinity starring a 6'2, 240lb lumberjack (this is all in his profile people) named Todgger Dougstyles. I fully intended for this guy to be a mega-badass. It was only after completing the project that my brother broke the news: Todgger Dougstyles fails miserably at everything he attempts to do over the course of the game. Makes me laugh to this day. That's what happens when you make everything up as you go along! The sequel would become my second canned project, and my potent RPG making abilities would once again lie dormant.
Garbage games end here.
All ~6 of my projects so far have followed the same design strategy: start with a vague (usually bad) idea, and make everything up as you go along. This unfortunately does not seem to produce quality games. Odd, that.
Because I apparently have the mental capacity of a toddler, the lesson didn't take. My latest project began a month ago, same as the rest: you get the "spark", you come up with protagonist, a nebulous idea for the beginning, and you get mappin'. Someone please stop this moron.
Someone did. Rpgmaker.net did. I've spent the last three nights pouring through articles and forums posts, unlearning years of habits earned creating games meant for me and my brother only. For the time being, I've traded eventing and mapping for the database and Notepad. I really like what I have for My Big Project so far, and it'd be a shame to waste it with teenage-era improv. In fact, I'm starting work on a new, small project tomorrow, with an eye on testing my skills and receiving valuable feedback. Maybe a prologue of sorts to the main game? I should write these things down.
Hopefully I'll have something for you guys and gals to look forward to soon! Also: I put switches in my games now. Get excited.
Thanks for readin' my post!
I'm Makoto. My RPG Maker career started around 2006-2007 when I was in middle school. During this Golden Age of creativity, I managed to pump out 3(!) XP masterpieces, each clocking in at roughly 2 hours. One of those was made without switches, two featured Chuck Norris as the antagonist and all three were filled to the brim with shitty mapping and hilarious internet memes. Needless to say, it's all been downhill from there.
A few years, and one failed project, later, we arrive at RPG Maker VX. It is here we find the first title that I would not immediately file under "Embarrassing." Now, the aforementioned title is "Hard Men", but bear with me. Hard Men trades nauseating internet memes for hilarious hyper-masculinity starring a 6'2, 240lb lumberjack (this is all in his profile people) named Todgger Dougstyles. I fully intended for this guy to be a mega-badass. It was only after completing the project that my brother broke the news: Todgger Dougstyles fails miserably at everything he attempts to do over the course of the game. Makes me laugh to this day. That's what happens when you make everything up as you go along! The sequel would become my second canned project, and my potent RPG making abilities would once again lie dormant.
Garbage games end here.
All ~6 of my projects so far have followed the same design strategy: start with a vague (usually bad) idea, and make everything up as you go along. This unfortunately does not seem to produce quality games. Odd, that.
Because I apparently have the mental capacity of a toddler, the lesson didn't take. My latest project began a month ago, same as the rest: you get the "spark", you come up with protagonist, a nebulous idea for the beginning, and you get mappin'. Someone please stop this moron.
Someone did. Rpgmaker.net did. I've spent the last three nights pouring through articles and forums posts, unlearning years of habits earned creating games meant for me and my brother only. For the time being, I've traded eventing and mapping for the database and Notepad. I really like what I have for My Big Project so far, and it'd be a shame to waste it with teenage-era improv. In fact, I'm starting work on a new, small project tomorrow, with an eye on testing my skills and receiving valuable feedback. Maybe a prologue of sorts to the main game? I should write these things down.
Hopefully I'll have something for you guys and gals to look forward to soon! Also: I put switches in my games now. Get excited.
Thanks for readin' my post!













