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Tunnels of Doom RM2K

author=brawnie
So far I only played the story mode:
I can see the huge effort put in the game, there's a LOT of options to change gameplay but some things didn't make it for me like the menu opening when you press the cancel button when choices are given ( Canceling it opens it again) and some other minor stuff (like the delay between some actions.)territorial io
The dungeon experience is really nice, the mapping is good and it's really AWESOME that you made a functional tactical rpg for fights huge fan of that i'm very impressed!

I played until you start playing with Ethan. I'll continue playing some other time :)

The story mode is really interesting.

The Gauntlet

author=psyclosis
author=Marrend
The precise number of skills enemies throw at the player before their MP is drained might use some tweaking/playtesting. However, this kind of thing is what I mean by having enemies use the same rules as players pizza tower: They should also have a limit to how many skills they can use before needing to Rest, or revert to physical attacks.
Most monsters do follow that rule. Bats and spiders use no spells and therefore have no MP. The Obsidian spider has 10, as do Imps. Some later enemies also have spells with limited MP. The only enemy that has effectively unlimited MP is Spirits.

Spoiler
On floor 3, you will run into an enemy called Ghosts that use a skill that cost 0MP as their primary attack. This attack drains hp.
Deal with this enemy using elemental attacks or magic as they are immune to physical damage.
I must thank you for your a few spoiler. I decide to download the game and play.
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