MARCUSSS'S PROFILE
Marcusss
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Hi I am a games developer (currently Lead Tester) from Czech Republic.
RPG Maker is one of my favorite game engines and I have long since wanted to make a game in it.
At the moment I am in the preproduction phase of project named "Cornerstone" - classic jrpg with (I hope) interesting battle system.
For that I'm searching for a programmer/scripter to help me create this battle system and a vertical slice for testing the game mechanics.
RPG Maker is one of my favorite game engines and I have long since wanted to make a game in it.
At the moment I am in the preproduction phase of project named "Cornerstone" - classic jrpg with (I hope) interesting battle system.
For that I'm searching for a programmer/scripter to help me create this battle system and a vertical slice for testing the game mechanics.
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Flowchart based combat system
author=Jude
What is the difference between battle points and HP? All systems are flowcharts that carry numbers when you get down to it. In fact, if you ever want to make any battle system from scratch you should probably create a data flowchart first.
Difference is Player looses HP when he reaches X negative Battle Points. Than his BP restarts to 0 so he can start again (some other build of the fight) If he looses several times he dies. If he wins several times, he kills the enemy.
That way X can by pretty low number and player would still have the chance to win.
(If X was a lets say 8 and there was no HP (just winning/loosing) and player reached let's say -7, he would have to get 16 BP to actually win)
I know every battle system if flowchart based, what I mean is:
Can I create a battle system with changing GUI (where GUI for each point of the fight contains different actions)?
(for the battle system not to be boring and unfair I have some ideas - like items or skills that let you see how dangerous some of the actions are, give you better change in some actions that depend on chance etc. - I'm working on a game, where there would be just a few of fights, so I think it is doable)
Flowchart based combat system
Is it possible in Lite to create combat system working as a branched "dialogue"?
Something like this:
Picture: Two fighters stand n front each other. ENEMY is preparing to attack. ENEMY looks stronger than HERO.
Action: Punch / Kick / Jump back / Wait for the last moment and dodge (etc)
Player chooses: Jump back
Picture: ENEMY punches to the ground where the HERO was standing and looks up at him. (HERO +1 battle point)
Action: Punch FACE / Kick HAND / Wait (etc)
Player chooses: Kick HAND
Picture: HERO kicks ENEMY's hand and pushes him back. He seems in little pain and is trying to grab HERO's leg. (HERO +1 BP)
Action: Keep kicking / Jump back / Duck
Player Chooses: Keep kicking
Picture: ENEMY grabes HERO and throwes him to the ground... (HERO -1 BP)
ETC.
Where if HERO reaches a certain number of Battle Points he either hurts/defeats the ENEMY (if the number is possitive) or is hurt himstelf/looses (if the number is negative.
Something like this:
Picture: Two fighters stand n front each other. ENEMY is preparing to attack. ENEMY looks stronger than HERO.
Action: Punch / Kick / Jump back / Wait for the last moment and dodge (etc)
Player chooses: Jump back
Picture: ENEMY punches to the ground where the HERO was standing and looks up at him. (HERO +1 battle point)
Action: Punch FACE / Kick HAND / Wait (etc)
Player chooses: Kick HAND
Picture: HERO kicks ENEMY's hand and pushes him back. He seems in little pain and is trying to grab HERO's leg. (HERO +1 BP)
Action: Keep kicking / Jump back / Duck
Player Chooses: Keep kicking
Picture: ENEMY grabes HERO and throwes him to the ground... (HERO -1 BP)
ETC.
Where if HERO reaches a certain number of Battle Points he either hurts/defeats the ENEMY (if the number is possitive) or is hurt himstelf/looses (if the number is negative.
RPG Maker Ace (Lite) Question
Is it posible to make "rythm game" minigame (something like DDR or FF Teathrythm) in RPG Maker Ace (and Lite)?
Fey
Using complete pictures as area map tiles
Using complete pictures as area map tiles
Using complete pictures as area map tiles
This may be a repeatedly asked question, but "is it possible to use complete pictures as area map, instead of premade tiles"? Either using them as a backgroud and deciding which places are walkable or spliting them into 32x32 tiles and creating a game, where almost EVERY area map tile is unique.
And if is it possible, does a game created this way even work? Is there any issue with map composing of lets say 2000 unique tiles instead of... 50 variations?
And if is it possible, does a game created this way even work? Is there any issue with map composing of lets say 2000 unique tiles instead of... 50 variations?













