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"Welcome to the fantasy"
Lost in Fantasy 2: Exqui...
Cruz and his girlfriend are successful entrepreneurs with great prospects and they are living life to the full, but that all changes...

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At Last Alone: Risen

Good to see your game is here djbeardo! Definitely gonna try it out. :)

Saga of Denwyn Episode I: Apprenticeship

author=shyAwayGames
MasqueradeJacker:

You're welcome!

Saga of Denwyn Episode I: Apprenticeship

Hi shyAwayGames, so I played this game and I think the demo was pretty good. I definitely like the efforts you put into the maps and adding overall making the town feel alive with much interactions. I also like what you did with the cut scene in the beginning, especially that battle scene.
However I have found a few glitches and minor errors in the game. So I've sent you a message pointing out with screenshots of the things that needs improving.
Take note, see this as a constructive criticism.

Astoria: The Holders of Power Saga

Looks fun, I might try this out. I like that you really showed your efforts you put into this game into the trailer, and also the fact that there's cutscenes and epic battles in there. xD

Lost in Fantasy 2: Exquisite

If you run into any issues, just comment below!

Lost in Fantasy: Reverence (Version 2.6)

author=bodeia
Love the concept of the game and would really love to play it but the balance for me is way off, add to that the shop is far to expensive at the beginning of the game, it really does make it impossible to proceed specailly once the village is closed off to you before the forest.

Grinding for the sake of gold (which is very little) is really frustrating, I have Blaze up to 11 and Aly upto 9 before I faced the vampire but that's where it all falls apart as I'm out of healing stuff, used up Blaze's mp fighting/healing, got posioned nothing left to cure them.

Even once I did manage to get past the vampite I faced the flames passed them but had more monsters to face in the rooms still nothing to heal Blaze so instant death. Also I'd recommend you decrease the flame speed as it is nigh on impossible to pass them without dying tons of times. I really don't understand why some games makers feel the need to make timed runs in such small spaces.

Tired of having to backtrack to gained little gold so sorry I can't give a good review of your game.

Perhaps you might let some of the enemies drop useful things like potion/antidote etc.

Ok I persevered and fought my way throught the flames even beat the succubus but can't get past the flame on the way back out, there should be a way to turn these off once you've spoken to Polox and killed the succubus. Argghhhhh is it just for effect so frustrating dying multiple times I'm ready yo give up.

You can easily pass the flames by standing next to it by one tile and once it starts to move away from you, sprint pass it. There is also a box in the corridor you can use to stop the flames. Hopefully these tip helps. I'll work on updating the enemies and adding more potions, thanks for telling me. :)
Watch the trailer for this video and you'll see there's the part where Blaze runs pass those flames.

Legrand Legacy

Seeing the teaser trailer, the game looks fantastic! Best of luck for this game.

Fan The Sea

This game looks worth to play, I especially like the teaser trailer.

Lost in Fantasy: Reverence (Version 2.6)

author=Dragnfly
I've been playing this and I think what you really need is a mentor, more learning experience or a design partner.

You've got some good ideas here. That intro was epic. I thought Blaze looked silly at first but once he started terrorizing the town with knock-knock jokes I kind of accepted him naturally. The dialogue is fun and the mapping seems good.

But the game falls flat on it's face and slides right into the latrine when it comes to the gameplay design choices.

-A/D system is terrible. I absolutely LOVE timing-based combat in games, especially for defense. Shadow Hearts, Ar Tonelico 2/Ar Nosurge, Mario RPG... I can play those fights over and over years later and still love the hell out of them. But your mistake was using A and D. I'm unfamiliar with the script used so this might be out of your control but why not just use the Accept button? The player won't need to quickly re-position their hand since their finger will already be on Accept from selecting their command.

-I second what others have said. Kudos on having Blaze be a spear guy (sword got boring unless it's a funky sword) but giving him all this magic seems weird. Especially since all it takes is a copy/paste and a rename to make it a cool-sounding (or considering him a dorky-sounding-that-he-thinks-is-cool) spear technique. Gust o' Wind Dance, ho!

-That is one insane random encounter rate. Averaging about 2-3 steps per battle.

-Set save points are good for event control but a real pain for the player. Anything from a game crash to getting overrun by your insane encounter rate will make players drop your game if they have anything else they could play, which they likely do because internet.

-Yeah, I also fell down a hole and died. Then died twice trying to get back up to the cave due to the encounter rate. A simple sign to watch out for holes works since most games don't let you call in them. Another good (likely more suited to Blaze's style) option is to put a 1-time event (all linked to the same switch) on all the holes so that Blaze almost falls in the first time but will fall in any time after that since by then it's the player's own fault.

-Then I got crushed by the minefield-esque falling rock trap about 4 times and stopped playing. That's the biggest danger to your game, really- people just saying "screw this" and never coming back. I'll give it another try later and just map the mine field path.

I'm also tempted to pop into Cheat Engine and see
if that monster in the intro can't be killed. LOL I've always been a sucker for finding out those things.


EDIT: Actually ignore these comments for now. I just noticed I might have ver2.0 for some reason. Re-downloading now. It's always a great idea to put your version number on the title screen or at the top of the game window (along with the game name). Having at least the game name helps because I ALT-PrntScrn to show screenshots to friends to try and get them interested in games. With no name at the top and if lots of time passes I might not remember what a certain screenshot is from, especially if it uses RTP.

EDIT2: Yeah I had an outdated version somehow. Some things were fixed.


Hi Dragnfly, I'd like to thank you for checking out my game and actually giving me feedback. Yes, I will take your critics in consideration. I shall be sure to warn the players about the holes in the cave, as for the counter rate in the filed map, I have already reduced the rate to approximately fifteen steps.
Also, if you are tempted to see what happens if you defeat the beast in the beginning of the game, I'll be sure to set a little cool cinematic. Haha.

Lost in Fantasy: Reverence (Version 2.6)

author=Soda_Cookie
Aw thank you very much Soda Cookie for telling me your thoughts. =)
Yes, I have noticed Succubus was over powered, I have already adjusted the skill of this enemy and I do plan in adding a little bit more puzzles.
If you noticed at the part where you had to go to the south mountains to bury that old man, the monsters appeared, well, there was an option to either fight the one monster that was standing at your exit, or you could use the left over boulder to smash your way out of the garden. xD

Anyways, I am the one to thank you for playing my game and even giving me a feedback.
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