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McBick
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RPG 20XX Engine
I just started testing this engine out, but I noticed the play animation button doesn't work in the effect editor. Is this not implemented yet, seems odd if so? Also, are there any tutorials for this engine, or additional info to help better understand all of its features?
Edit: I ran into a weird message while messing around with animations too; "Cannot use null as a key". I get this message when I try to play test the game, as that's the only way I have found to view animations. I tried importing the settings from the original engine, as well as undoing any new changes I made, but I still get the error. All variables, skills, effects, etc are the same as when you create a new project, but I still get that message when trying to play the game.
Edit2: I figured out the issue with the "Cannot use null as a key" error. It seemingly happens randomly when I adjust the maximum number of entries in a datatbase. I tried to recreate it, but couldn't. The most frustrating thing is there is no fix. Even when I revert the changes I made, the engine still thinks there is an error. The only fix is to export each database and create a new project and then import each database. As I am constantly adding more database entries, I run into this issue a lot. It's unfortunate the engine has such a huge bug and there doesn't seem to be any more support for it. I was really looking forward to using it too.
Edit: I ran into a weird message while messing around with animations too; "Cannot use null as a key". I get this message when I try to play test the game, as that's the only way I have found to view animations. I tried importing the settings from the original engine, as well as undoing any new changes I made, but I still get the error. All variables, skills, effects, etc are the same as when you create a new project, but I still get that message when trying to play the game.
Edit2: I figured out the issue with the "Cannot use null as a key" error. It seemingly happens randomly when I adjust the maximum number of entries in a datatbase. I tried to recreate it, but couldn't. The most frustrating thing is there is no fix. Even when I revert the changes I made, the engine still thinks there is an error. The only fix is to export each database and create a new project and then import each database. As I am constantly adding more database entries, I run into this issue a lot. It's unfortunate the engine has such a huge bug and there doesn't seem to be any more support for it. I was really looking forward to using it too.
Generica: The Next Generation
Dragon Siege
Thanks for the support and I haven't forgotten about everyone who loved the original graphics/style of the game that's why I'm working on something for all the fans who loved the old style. It may be in this game or a new game of its own either way I think you guys will like it. I will be releasing more info on it in my next blog post.
Dragon Siege
No more pics until I finish making the NPC sprites, unless you guys want to see ghost towns and castles. I'm constantly procrastinating too, so don't expect the sprites to be done for a while.
Dragon Fantasy: Heroes of Tsufana
Hmm... The plot is similar to my game and the main villain's name is the same as mine. And what happened to DF: Origins?
Dragon Siege
The demo ends at the cave. I know very short demo, but I didn't want to show off more than I had to.
Crash Head
Dragon Siege
@Corfaisus
1: Its just 1 frame, nothing in the game is animated, but might animate water and lava.
2: Only the water in the game is, but beside that not really.
1: Its just 1 frame, nothing in the game is animated, but might animate water and lava.
2: Only the water in the game is, but beside that not really.
Dragonball Z: The Card Game
The graphics are going to be updated, might still use LSW sprites though. I am making my own card graphics, still working on them. Once I finish the graphics I will be changing the HUD.













