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Melch
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What are you working on?
Title Unknown
I'm working on the intro and first section of my game, whose title is yet to be decided. This is more of the prelude to my game to show how the main character gets involved with the story. Most of this work is me looking up tilesets to use, and making chara and face sets for my characters.
Story
Hmmm, what to say without giving out too much. The intro is a simple scene of "elders" running into a decorated cave to find four "seasonal orbs" missing. They are upset, and one is sent to find the "boy".
The game starts with a boy and girl playing in a spring forest (when they should be at school) and fall into a hole. They fall into a cave that is full of traps and puzzles, but no monsters. On the way out, they find a red orb. Once they leave the cave, they can't get back to town because of natural blocks such as bushes and trees being full in the spring. A mysterious man (the elder?) shows up to tell the children to use the orb in the "Cave of Seasons" and it will change the seasons to help them get out. In doing so it becomes summer, and they can't get out of the forest for other blockades, but find paths to another cave. Through a small number of caves and season changes, they complete the cycle of seasons, but the boy gets pulled into a weird portal that opens. The girl runs to get help, but it is too late as the boy has been swept away into the portal. Thus ends the first chapter of my game.
All this should take less then 5-10 minutes to get through, and again is only the intro showing how the character gets involved. Later, when the kids are grown up, the actual game starts with monsters to fight and levels to gain.
I'm working on the intro and first section of my game, whose title is yet to be decided. This is more of the prelude to my game to show how the main character gets involved with the story. Most of this work is me looking up tilesets to use, and making chara and face sets for my characters.
Story
Hmmm, what to say without giving out too much. The intro is a simple scene of "elders" running into a decorated cave to find four "seasonal orbs" missing. They are upset, and one is sent to find the "boy".
The game starts with a boy and girl playing in a spring forest (when they should be at school) and fall into a hole. They fall into a cave that is full of traps and puzzles, but no monsters. On the way out, they find a red orb. Once they leave the cave, they can't get back to town because of natural blocks such as bushes and trees being full in the spring. A mysterious man (the elder?) shows up to tell the children to use the orb in the "Cave of Seasons" and it will change the seasons to help them get out. In doing so it becomes summer, and they can't get out of the forest for other blockades, but find paths to another cave. Through a small number of caves and season changes, they complete the cycle of seasons, but the boy gets pulled into a weird portal that opens. The girl runs to get help, but it is too late as the boy has been swept away into the portal. Thus ends the first chapter of my game.
All this should take less then 5-10 minutes to get through, and again is only the intro showing how the character gets involved. Later, when the kids are grown up, the actual game starts with monsters to fight and levels to gain.
Etiguette
What about hack and slashes? Is it ok to take graphics from someones game if I just want to use their "cave" tiles, or I see a nice fountain I want to copy? Something where I'd open it in an editor, copy them to my clipboard, then open my tileset, and paste them in an unused area. Would that be ok, or is that frowned upon?
and, although I said from someones game, I ask the same as someones shared tileset, such as from Chara's or something.
and, although I said from someones game, I ask the same as someones shared tileset, such as from Chara's or something.
Etiguette
Eh, the nudity isn't a tangent, just a question. I guess better wording would have been "what is the etiquette for nudity?" That is my idea, is that an acceptable concept?
As for my love for my projects, I LOVE creating in the game...I HATE drawing out the tile sets. I guess that's kind of why I brought most of this up. If I can get around the drawing and midi making, I'd be so much more into my game.
As for my love for my projects, I LOVE creating in the game...I HATE drawing out the tile sets. I guess that's kind of why I brought most of this up. If I can get around the drawing and midi making, I'd be so much more into my game.
Etiguette
I'm new to the RPG Maker community, so I have a few questions regarding how things should be done.
I'm under the impression that using the RTP sets isn't very attractive since EVERYONE can use them (no originality), which is no problem as I can draw, but really don't want to. My hobbies are story telling and programming, and while I can draw, I'd prefer not to. So what is the proper steps for getting character sets and chip sets made?
Also, regarding character sets, what is the deal with nudity? I don't plan on having anything above PG, but I have an idea that would use a character set that has a "mannequin" type female character that would mostly be covered by a partially transparent waterfall. Nothing nude would be seen, but the concept (and silliness) would be there.
Same goes for MIDI's...although I have some from .hack and Xenogears, are they legitimate to put in my game since it will be distributed (not sold, just shared). Again, I can play the piano, and somewhat know music, but have NO experience for making MIDI's.
Lastly, what about time? I have all these ideas in my head, which just need to be put down on paper (or into RM2k3), but I just lack the above mentioned recourses. To be honest, if I had a magic Zip file with all the graphics and music I needed, I could have a game out within a few weeks. (That's not because it's a short game, but because my game will be using an object oriented programming style). So, what is the about normal time to get a game done, including making or DL'ing tile sets and music?
(although my last paragraph said "Lastly", I may have other questions later... :P
I'm under the impression that using the RTP sets isn't very attractive since EVERYONE can use them (no originality), which is no problem as I can draw, but really don't want to. My hobbies are story telling and programming, and while I can draw, I'd prefer not to. So what is the proper steps for getting character sets and chip sets made?
Also, regarding character sets, what is the deal with nudity? I don't plan on having anything above PG, but I have an idea that would use a character set that has a "mannequin" type female character that would mostly be covered by a partially transparent waterfall. Nothing nude would be seen, but the concept (and silliness) would be there.
Same goes for MIDI's...although I have some from .hack and Xenogears, are they legitimate to put in my game since it will be distributed (not sold, just shared). Again, I can play the piano, and somewhat know music, but have NO experience for making MIDI's.
Lastly, what about time? I have all these ideas in my head, which just need to be put down on paper (or into RM2k3), but I just lack the above mentioned recourses. To be honest, if I had a magic Zip file with all the graphics and music I needed, I could have a game out within a few weeks. (That's not because it's a short game, but because my game will be using an object oriented programming style). So, what is the about normal time to get a game done, including making or DL'ing tile sets and music?
(although my last paragraph said "Lastly", I may have other questions later... :P
We Did It First screenshot thread
I'm jealous, I don't have XP.....
How do you do the Spoiler bar? would help so that my pics don't take up alot of Thread space
How do you do the Spoiler bar? would help so that my pics don't take up alot of Thread space
How does one start?
Well, I have no problem running test games. There was a guy on another forum asking about moving platforms a month ago where people seemed to have given up. I figured that was a great way to push my self to see what I could learn. I made them, and was happy with the final result.
The thing is, I have a story set, and the intro is very simple (especially compared to making a moving platform) so I wanted to start working on it. Right now, it's a simple shaking screen with an old lady in panic to what's going on. She runs up a single narrow path to a chamber to find sacred items missing. (blah blah blah, you're standard nothing special start) This is all easy to do, but it's in the RTP graphics and I don't plan on using those.
So I think to myself, let's start with the graphics and draw some tiles... but as I draw them, I find that I only need one char and about 15 game tiles (a cave has few tiles even with a carpet, and then a number of pretties to make the cave look important). So I end up with not enough graphics to fill up a tileset. So I go back to the game and make a little more, then draw a little more, then make more of the game, etc...
Is this normal?
The thing is, I have a story set, and the intro is very simple (especially compared to making a moving platform) so I wanted to start working on it. Right now, it's a simple shaking screen with an old lady in panic to what's going on. She runs up a single narrow path to a chamber to find sacred items missing. (blah blah blah, you're standard nothing special start) This is all easy to do, but it's in the RTP graphics and I don't plan on using those.
So I think to myself, let's start with the graphics and draw some tiles... but as I draw them, I find that I only need one char and about 15 game tiles (a cave has few tiles even with a carpet, and then a number of pretties to make the cave look important). So I end up with not enough graphics to fill up a tileset. So I go back to the game and make a little more, then draw a little more, then make more of the game, etc...
Is this normal?
How does one start?
Just wondering how one would normally start their project? Maybe it's just me since I'm newish to RM2k3, but I seem to be overwhelmed with various tasks.
I've been fooling around in a "test" project to get random things to work so I know how to put it into my game, then there is the map making, then there is the fact that everything is RTP, which I understand isn't favored by players since it's so common, so I'm also trying to draw or find new graphics, as well as trying to get the story to fit together the way I want, etc, etc, etc...
So I was wondering how others do their projects. Obviously I would imagine you want to have a story first, which I have, but where does one go from there? Does everyone do the "draw, create, test, repeat" method, or do some of you have a simpler way of putting things together?
I've been fooling around in a "test" project to get random things to work so I know how to put it into my game, then there is the map making, then there is the fact that everything is RTP, which I understand isn't favored by players since it's so common, so I'm also trying to draw or find new graphics, as well as trying to get the story to fit together the way I want, etc, etc, etc...
So I was wondering how others do their projects. Obviously I would imagine you want to have a story first, which I have, but where does one go from there? Does everyone do the "draw, create, test, repeat" method, or do some of you have a simpler way of putting things together?
We Did It First screenshot thread
SURE!!!....is there an easy way to do that?
MovingPlatform.zip
Here is a zip of the directory, don't know if that helps
MovingPlatform.zip
Here is a zip of the directory, don't know if that helps
We Did It First screenshot thread
Moving platforms. You can't move into the hole, but when you step onto the platform, it moves you as it moves.
(don't know if this is new, but I didn't see it here :) )

(don't know if this is new, but I didn't see it here :) )













