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Politics
author=Mewd link=topic=368.msg4766#msg4766 date=1194255106
It takes a strong, noble human being to participate in an idealist political system.
Unfortunately, humans are much more prone to being selfish, petty, manipulative, deceitful, lazy, greedy and antipathetic. Simply because those are much easier ways to get ahead in life.
Until such an unlikely day that humanity has advanced enough that we would all be selfless, there's a need for politics to anticipate the worst in humanity. I gladly dream of such a day myself, but humanity has a daunting journey ahead of itself to mature.
Of course, a little strife is still good. Spice of life.
I don't foresee this "dream" coming true for a long time. And I don't mean we have a ways to go to realize our way out of trouble, but that we are working at this point in time to actually increase these aspects within our communities. We are creating ways to help us be more manipulative, lazy, greedy, etc.
We are working on being a more efficient civilization, but what does that lead to? Efficiency gives us more product in less time. Greed? Less time means less work. Laziness? Robots to do the work, but then mad that all the jobs are being done by robots. Petty? If that "dream" is to ever come true, it will get a lot worse before it ever gets better.
Someone mentioned Star Trek. Well, in Star Trek they have no monetary system. The only way I see that we will no longer have a need for money is if we have everything done for us, and given to us. IE, robots do all the farming, processing, building, etc, leaving us to do nothing but reap the rewards of our hard earned laziness. To get there, robots and computers will have to slowly take over all of our jobs, but there will be a tough spot where we are still using money, but robots are taking over half our jobs, meaning only a select few would actually still be "making" money, while the rest live in "slums" supported by robots. Even at that point, there will obviously be social status' that dictate how things are run, and that will be controlled by those with money, who will not want to give up their social status so easily.
We have a long way to go before we reach that "perfect" society.
And, btw, I'm a realist.
Second Reality: Reflections
I'll Beta it. I'm good at breaking, er, testing the extent of programming. Plus, my game is in limbo since I can't find a tileset for what I wanted.
Frozen battle system glitch
Actually, I think I see it. It's the loop you have. If the mob is dead, it sets B to ON, but if it doesn't die, it goes back to the top. You don't allow the process to end so the player can "move". Basically, you are reducing the players HP constantly. Remove the "else" condition at the end. If Enemy1HP == 0, then B is ON. Period...no Else.
Also, you might want to add an If PlayerHP == 0, then End Game. No Else.
Also, you might want to add an If PlayerHP == 0, then End Game. No Else.
Frozen battle system glitch
two things I'd look at. First the order of the pages. It does make a difference even if you have preconditions.
Second, I bet it's in the Page 2:Event Touch. You have a loop there so that's probably where it's hanging up. Try setting the <=0. Also, to trouble shoot these things, I try putting in Messages here and there. Try putting one that says "\v 0016" (the Enemy1HP's value) above where you have Jump to Label: 1...if you keep getting that message over and over, then you know that the loop is what is freezing the game.
I bet it's the fact that you can't swing when the mob hits you. Is it a Parallel Process?
Second, I bet it's in the Page 2:Event Touch. You have a loop there so that's probably where it's hanging up. Try setting the <=0. Also, to trouble shoot these things, I try putting in Messages here and there. Try putting one that says "\v 0016" (the Enemy1HP's value) above where you have Jump to Label: 1...if you keep getting that message over and over, then you know that the loop is what is freezing the game.
I bet it's the fact that you can't swing when the mob hits you. Is it a Parallel Process?
[REQ]Four Seasons
Ok, here's the edit. Had to split up the ice crack, but don't even know if I'll use it.

Can you make a spring one? maybe like a mix between the fall and summer. Kind of a green that's not as bright as the summer one?

Can you make a spring one? maybe like a mix between the fall and summer. Kind of a green that's not as bright as the summer one?
Politics
Calling someone stupid....aren't there rules against that?
Such anarchy...
(that's meant to be a joke)
Such anarchy...
(that's meant to be a joke)
[REQ]Four Seasons
These are nice. Can I edit these? Mainly the winter one. It has pieces jump around from the other two. This could turn a log or stump into a rock or bush when I use the Change Map Tileset.
[REQ]Four Seasons
[REQ]Four Seasons
If someone could please help me, I'm looking for a different chipset for each season in a forest format.
Here are examples of them in a town format from Harvest Moon...




I want this kind of thing for a forest scene. If possible, looking for water to be ice in the winter. I'm mostly wanting to keep the X,Y aspect of the tile sets so that everything is in the same place on all four maps. My goal is to have it so a variable will tell the map which chipset to use, and just use the Change Map Tileset command to alter the map based on what season it is.
My game is currently has "lively" graphics such as the bright and colorful graphics you'd find in Secret of Mana, Legend of Mana, Sword of Mana, etc, and I was kinda hoping to keep that look and feel. Also, I will probably be asking for a total of 12 chipsets (4 forest, 4 town, 4 world), but am only asking for the forest right now as that is going to be the starting part of my game. Even though that's alot (and I know it's a bit much), I'm hoping that since they are all the same scenes, that just changing the seasonal look won't be too hard. If it is, then maybe I will just use the town from Harvest Moon, and I can get around the world tiles. But the forest is kinda a need. :(
Thanks in advance to anyone willing to help out on this.
Here are examples of them in a town format from Harvest Moon...




I want this kind of thing for a forest scene. If possible, looking for water to be ice in the winter. I'm mostly wanting to keep the X,Y aspect of the tile sets so that everything is in the same place on all four maps. My goal is to have it so a variable will tell the map which chipset to use, and just use the Change Map Tileset command to alter the map based on what season it is.
My game is currently has "lively" graphics such as the bright and colorful graphics you'd find in Secret of Mana, Legend of Mana, Sword of Mana, etc, and I was kinda hoping to keep that look and feel. Also, I will probably be asking for a total of 12 chipsets (4 forest, 4 town, 4 world), but am only asking for the forest right now as that is going to be the starting part of my game. Even though that's alot (and I know it's a bit much), I'm hoping that since they are all the same scenes, that just changing the seasonal look won't be too hard. If it is, then maybe I will just use the town from Harvest Moon, and I can get around the world tiles. But the forest is kinda a need. :(
Thanks in advance to anyone willing to help out on this.
A New Prodject With Nameing problems!
Thief's Tower - A tower that was built long ago by the king of thieves. He was so paranoid that he wanted a tower so tall that he could see for miles and miles around. The kings paranoia was his doom, as the tower grew too big and collapsed and now only <insert big number here> floors are left.
Tower of Power - corny, I know, but someone had to say it.
Tower of <insert cool name here> - Such as Tower of Raaen, Yerxa's Tower, Tower of Rysthere, etc. (these are names I've used in my stories, but feel free to use :P )
Tower of Mist - This might not fit your story, but was one of my favorite creations. A river once dropped into an ocean via a tall waterfall. Through a story plot destructive power, the waterfalls was broken into many cracks forming many small rivers and waterfalls that all pour into the creator left behind. The delta where all the waterfalls fall into form a collision of water, creating a pillar of mist and waterfall spray. <the following is not part of my story> A powerful being named <insert end boss' name>, used his power to create physical layers within the mist forming what is now known as the Tower of Mist.
oh, and can't forget <insert hero's name>'s Tower
hehe, just a few idea's
Tower of Power - corny, I know, but someone had to say it.
Tower of <insert cool name here> - Such as Tower of Raaen, Yerxa's Tower, Tower of Rysthere, etc. (these are names I've used in my stories, but feel free to use :P )
Tower of Mist - This might not fit your story, but was one of my favorite creations. A river once dropped into an ocean via a tall waterfall. Through a story plot destructive power, the waterfalls was broken into many cracks forming many small rivers and waterfalls that all pour into the creator left behind. The delta where all the waterfalls fall into form a collision of water, creating a pillar of mist and waterfall spray. <the following is not part of my story> A powerful being named <insert end boss' name>, used his power to create physical layers within the mist forming what is now known as the Tower of Mist.
oh, and can't forget <insert hero's name>'s Tower
hehe, just a few idea's













