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In RM2K3....

1> is it possible to make a picture hover over your map and not move? such as always having a Sun picture in the top right corner that I can change as time passes.

2> how do I make my message boxes a> smaller b> transparent?

3> how do I make it so that when I press a key, I can tell the game what to do? Such as Quiversee's jumping, or pressing a different key to bring up a "quick menu".

Also, does anyone know of any cool "tricks" tutorial pages that might include how to do these and other stuff?

sprite help

Hmmm, I'd be interested in a Sprite drawing program...but Googling Sprite Drawer 3.2 comes up with nothing...

Edit:
In looking this up, I see a lot about an IDraw program. I found a version called "iDraw3.32 Chara Maker" that so far looks PERFECT

Raising Mountains

Ah, never tried walking on an event that's floating over a non-passable tile. Thanks muchly.

Raising Mountains

I'm making a game from RM2k3 and trying to get it to raise land after an event.

I want it so that when the player activates the event, a path is raised from the ocean floor one tile at a time.

Just FYI, I'm kind of new to RM2k3. I've used RPG Makers of sorts in the past, and I program regularly, so I'm getting used to RM2k3 fairly quickly.

Right now my only idea is to make the path on the map, then put events that are "same layer as hero" so he can't walk on them, making their graphic the same as the water, and then on activating the events have it do the following. Each event would...1> delete the previous event, 2> shack the screen for .5 seconds, 3> call the next event. (alt is have first event start shacking, last event stop shacking.)

deleting the previous event would remove the water graphic, reveling the ground tile underneath, and also allow the hero to walk across since the "same layer as hero" event is gone.

The only thing so far is that I'm not able to choose the chipset, which has the water tiles, so I'd have to make a new charset that pretty much would ONLY have the water on it. Also, I tried using a premade charset to test the speed of the animation and it looks like it moves to fast. Even putting the speed to 1/8, it was moving faster then the waves were crashing.If so, it would look off and foreshadow that there is a hidden path there.

Any suggestions on another way to do this?
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