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battle.png

how are you showing that bar? Is it part of the backdrop itself and you're just changing the backdrop or are you showing a picture in battle somehow?

Fable of Heroes I: Legendary Edition

are you kidding me

Legend of Zelda: Lost Isle

ah okay. Must be pretty dark if it's darker than Link's Awakening, seems to me that game had a pretty depressing ending

Legend of Zelda: Lost Isle

Is this game maybe connected to Link's Awakening in any way? I can think of a couple neat ways you could do it if that was your intention

RM2k3 Battle Animation Size Mods?

post=147901
Make more concise animations? What is this for, specifically? If it's a spell or something, it probably shouldn't be that long in the first place. I find that any spell animation that lasts longer than a second or two slows down the pace of battle, especially if it's used repeatedly.


sorry maybe I wasn't clear enough, I'm not wanting more frames as in a super long animation, I'm wanting more frames in the battle animation picture itself, the file that you use to make the battle animation. As it stands you can only have 25 cells. Looks like there's no way to change this though.

Thanks for all the input though.

RM2k3 Battle Animation Size Mods?

I know there are a couple of mods or patches or whatever for the RM2k3 program itself out there that give you things like mouse support, or higher switch/variable limits, different picture sizes for character sets, etc.

But, are there any mods that increase the number of cells or frames in the battle animation 1 or 2 pictures? 25 just isn't enough sometimes. I would think this would be an issue of increasing the size of the picture used for battle animations but I don't have any idea whether that would work or not.

Anyone know of anything like this that exists and doesn't involve my switching to another maker? The game's over half done so that's not an option.

Pixels



the big problem I have is that I don't know how to do stuff like folds and creases and I haven't been able to find a decent tutorial for those, and without them all my pants look like they're made out of plastic. I tried again on the legs of the first sprite is this any better? The arrow is supposed to be the angle the light was coming from

Pixels

post=125440
Please post small version so we can edit :3



if that one is considered pillowshading then these two probably are too but I understand if you don't feel like editing them:



Pixels

the light was supposed to be coming slightly from the upper left but apparently I failed there

I can't tell if the pillow shading comments are sarcastic or not, I thought it looked pretty good (and I didn't see it as being pillow shaded) but if it looks that bad and there's something specific you see I can do to change it without redrawing the whole thing I'm open to constructive criticism. (And before someone gets link happy with sprite tutorials, I've already read most of them :) )

The main issue I'm having apart from the hands is that his back knee is supposed to be sticking out and shading it that way was the only way I could figure out to get that across without it looking even more awkward

and yeah there's a few pixels missing from the waist for some reason

thanks for the response

Pixels



I can't really do hands too well so I need some advice on getting them to look right especially the fist
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