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We will look into the reasons for the game crashing. It wasn't doing that on the previous demo, so it is probably related to a recent change.

Instead of looking for a merchant to give the key to, have you tried using it on any doors that you couldn't previously open?

Download Available Again

As far as progress goes, we're admittedly a bit behind our initial projections due to a few factors:

1. As Allen pointed out, we are trying to have a complete World Map done by the time this chapter is released so we can add in a World Map item to assist players who are getting lost.

2. We ended up adding on a major section which was not intended originally during the writing process. This took a lot of refining to get it right.

On top of that, we are not professional full time developers. This project is more or less for fun and for the nosalgia of playing an old school RPG with a nuanced storyline. It's something we put hard work into when we have the time to, which unfortunately is usually only one or two days out of the week. Again, we promise a quality release when it comes out, not a rushed project designed to meet a deadline. Hope to have it out by the end of the year. Thank you for your patience

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To answer your first question, the demo takes roughly 2 hours (give or take, depending on how much you level, explore, talk to npcs, etc.)

Default weapons can't be sold. The other two, I would suggest exploring more to find out, but if you get really stuck send me or Allen a message and we'll help you out.

Preparing for Chapter II: Art of War

Thank you for your support. The writing and pre-development phases of chapter 2 are pretty much complete. Now it's simply a matter of the gruelling development process, which is thus far coming along nicely. We hope to have a test version available in a few months and a final release sometime in Fall. Of course, these are just goals at this point. You can't rush quality. We aren't making any official promises on a release date, but we do promise a high quality final product

Runic Cipher Review

Thanks for the review!

I will address a few points regarding the story. First of all, I'm glad you've enjoyed it thus far. As Allen pointed out, this is only the first chapter, and so a lot of it was setup. The story we are planning is a bit of a slow burn, and there will be a lot of development in future chapters. Talon and some of the others are intentionally underdeveloped at this point in the game, because to reveal their motivations now would probably spoil much of what's to come. Without giving too much away, there is more to it than the usual merry band of adventurers trying to stop an evil empire. All I can say is be patient with the storyline, because the bigger underlying plots will slowly be revealed over the next few chapters. Other than that, I'm glad to hear that we have succeeded in building a diverse world with some unique environments and rich lively history, because that is exactly what we were aiming for.

Introduction and Writing Blog

author=venstor
Really well written overall, I definitely felt the Game of Thrones influence with all the different warring kingdoms and factions with their own agendas. (Makes me wonder if there are any sympathetic characters in Hilgar or if they're the stock "evil empire" they appear to be at first)

We got a lot of backstory for Isabella in this chapter, it makes the other three main characters seem underdeveloped, but there are already some tantalizing hints of their backstories and I'm sure there's more to come.

I did have to laugh a bit at the leader of the Bandits. Let's just say his speech was very reminiscent of M. Bison's in the Street Fighter movie. Maybe tone down the villain monologues just a bit, we get that this guy is evil and needs to be killed.


Haha! I didn't even think about the M. Bison connection there, but you're totally right. I think I'll leave that as is as well, since the bandit leader really is more or less a stock villain and I wasn't really going for more than that. Other characters will absolutely get more development, especially starting next chapter. This just felt like the best point to introduce Isabella's backstory. As I said before, there will be sympathetic characters on all sides, as well as some less-than-honorable moves made by the main characters themselves.

Introduction and Writing Blog

As for the silent intro, we are currently in the process of getting a new composer. Later versions will have more music.

Noviatan sounds fine to me, at least the way I read it (No-vee-ah-tan)

I'll have to replay the intro again and see what you mean about the tent scene.

I agree with you on the ghost parts and will probably make adjustments to it in future releases.

Introduction and Writing Blog

Thank you for the praise! I'm glad you're enjoying it so far. SPOILER ALERT: It gets better (at least I think so!)

The writing process probably goes through about as much scrutiny as the game development. Since the first playable demo, we've probably made at least 5 or 6 major revisions coupled with even more small changes for spelling and grammer. I also go through and revise the script on my own several times before it even makes it into the game because I often go back to something that sounds awkward (don't worry, we won't have any FFX style laughing scenes here) or that could be rephrased for a more dramatic statement, more natural dialogue, extra foreshadowing (so when you play through the game a second time you can think "HOLY SHIT! How did I not see THAT coming?") etc.

I think all punctuation issues have been fixed for the full version. As for the bare/bear thing, I thought that was taken care of a while ago. I'll have to go back and check.

Thanks again for the feedback!
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