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Vessel of Sin
author=TheRpgmakerAddict
Interesting game! It has a rather cool creepy atmosphere and graphics, anyway I guess I need to grind a bit since the crypt guardian is giving me a hard time, but I'm sure I will defeat him soon!
Oh yeah, it takes a little bit of grinding to beat him, but if you grind before the town, you won't get as good loot as you can theoretically get inside the church basement. Yes- the place where you fight enemies changes what kind of loot you can get, this is why the game is slightly more generous with loot in the basement than at the start.
I do wish I had more time to clean up and fill out this, because it could be longer, thicker, cleaner, more balanced, with the overarching plot to be more than just a single line or two at the start, but I can't find the time for it right now.
A Bit of a Little Dinghy
author=ptimiya
Were you inspired by Luke Popes new game?
Nope, I wanted to be a part of the 1 bit clicker jam, but I found out too late about it. I also wanted a unique gameplay experience, which manifested as vehicles fighting each other. Since this version was made in 3 days and I used a lot of default RM assets, I decided ships were the best option.
Also Stevebeard is a real term. Huh.
A Bit of a Little Dinghy
author=Luiishu535
I really like what you did with the RTP here. Did you edit everything pixel by pixel or did you use some kind of Photoshop setting?
A bit of both, actually. I modified colour curves before sending it to be indexed via Photoshop's indexing setting, and then I cleaned it up a bit after some more with just a pixel pencil. However, the boats were cut up for transparency, as they come from public domain sources, then indexed, then cleaned up basically properly, although I wasn't able to do it for every single one, and in hindsight, I might have been better off removing the waves from each image.
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