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afffafaf Review

author=El_WaKa
Edit: I tried and managed to get a bit further, but like I said, the gameplay is too... awkward, it's hard to describe it, it really needs a bit more work so it doesn't feel too choppy


I think it affects the fact that the movement of the hero goes through the cells. And at the expense of small-delay, I do not know on which they depend.

afffafaf Review

It is a pity that you could not pass the whole game

Let's work on your game descriptions!

author=Marrend
Edit: You need not respond to me right away, or at all. However, maaaaybe keep this kind of thing in mind, okay?


When a player comes to the command post of this sector to him a symbol is issued automatically if it was at that point. And if there is a symbol locked up in the vault, you need to have a different symbol to open the vault. Thus it is necessary to go to another sector in search of another symbol.

Let's work on your game descriptions!

author=Marrend
Let me try to boil down my worries a bit. You say players need to search out the symbols. Okay, fine. However, you fail to mention what players have to do when they do find them! Maybe that's what the command centers are for, though?

The goal - to get to the control center, but in order to get there, you have to find all the symbols in all sectors. They are something like a keys. At the end of the sector in the command post talking about sectors symbol. I mean, he has them or not, or it is locked in their vault.

Let's work on your game descriptions!

...this. Though, I'm a little concerned that your not telling players what they must do/for to the symbols, once they find them. I'm a worry-wart to a fault, so my concerns might not matter in the end. However, given what you say about the command posts, I could guess that players are tasked with an activity to (de)activate/unlock them (not sure what the best term is here), or participate in some manner of mini-game. I'm mostly thinking that the task is different each time, so that the command posts serve as instructions/tutorials on what the players do for the symbol.


Oh, how heavily on foreign websites upload the games ... =(
Well, I do not know exactly what you have written here, but I'll try to use your option. Thank you. I have head spin from the English language.

Let's work on your game descriptions!

"Droid Crisis, was denied. Reason was: "Description needs a little work when it comes to sentence structure."

Please help correct description of my game, I really do not know much English.

Description:
Failed to control droid system, and now they are out of control. The Control Center of the accident will de-energize the system by depriving communication and control capabilities. You need to find all Symbols in all sectors in order to manually open the Control Center and fix damage. For each destroyed enemy your vitality is charged. Part of your health is recovered when vitality is filled. If your HP hits 0 - game over. At the end of each sector, you will find the command post, which will restore your life and will give you information about Symbols.

Let's work on your game descriptions!

author=Marrend
author=MorphingThruTime
After the jump, when the character fell to the ground, a second jump to do not less than 0,4-0,5 seconds
Let me see if I understand correctly. After the jump concludes, the character cannot jump again until at least 0.4 seconds have elapsed? Interesting.
-Yeah, it's not much. Less than a second.
I write in PM you, read it please.

Let's work on your game descriptions!

author=Marrend
I am perfectly aware of the 500 character minimum. If you are looking to me to fill that, the only thing I can think of to add to that would be something like...

Gameplay
Players take control of Princess Ninjato, with the AI taking control of Siluna. While Siluna is able to fly and follow the princess that way, Ninjato is grounded. However, Ninjato has the ability to wall-jump. Ninjato's wall-jump will be used in several places, so it is advised you practice it often and early!
-Normal.

...this? The point I'm least certain about from your original post is...

author=MorphingThruTime, snipped
...make the jump, the following should do right away, and after waiting about 0.4-0.5 seconds, otherwise the character can not jump.

...this point. Are you trying to say "To double-jump, wait about 0.4 to 0.5 seconds after the initial jump activates," or something like this?
-After the jump, when the character fell to the ground, a second jump to do not less than 0,4-0,5 seconds

Let's work on your game descriptions!

author=Marrend
Hrm. Players needing to get her "unstuck" might be considered as a gameplay flaw regardless of the reasoning behind it. However, this is not the thread to discuss that. Anyway, this is what I have for you, based on the information that I understand:

Princess Ninjato and her friend, Siluna, are faeries who seek the NeoCrystals. They must traverse through several places, fraught with obstacles and danger, in order to get them! With Ninjato's ability to fire her wand in exactly one direction, and Siluna's propensity to get stuck in the worst curcumstances, the task ahead of them is harder than it seems!


Please let me know if this works for you.
-Well like normal, only the description is too truncated and my game will not be allowed to post. Should be at least 500 characters in the description.

Let's work on your game descriptions!

author=Marrend
To be honest, I am exceptionally confused about your description. A few questions, if I may.

  • Why is Siluna keep getting caught in obstacles when Ninjato is not?
Is she a more curious fae, and prone to being caught in traps? Is it her sheer size (Very small? Very large?) more prone to being caught in said obstacles? What's her deal?
-Siluna - she flies over the main character. The hero controlled by the player, his name is Princess Ninjato.

  • Wall-jumping!?
You say straight off the bat that Ninjato flies her friend across the various levels. Okay, nothing wrong with this. Then, you say Siluna is a faerie "like the princess". Okay, that probably means she can fly too. So... what, exactly, is the purpose of wall-jumping? Is it more a stamina thing? Can they only fly for so long before their energy runs out, and need to rest? Is that the angle you're using?
-Siluna is automatically controlled in order to keep up with the main character but she might cling to the corners. So need to wait for her. Princess Ninjato - fairy, but she is attracted to the floor, so she had to jump as a man through the pits. Princess looks like a fairy only in appearance. To jump from the walls is necessary in order to climb higher on the screen.

  • What kind of game is this?
You say the character only shoots to the right, and to keep that in mind while playing. This suggests to me that this game is a shoot-em-up that scrolls to the right automatically. Think R-Type, or Gradius. This could be an excellent fit for this game, as it is presented, were it not for the mention of the wall-jump mechanics throwing me for a loop. So, what is this game? Some manner of platformer where players have to strategize their positioning in regards to fighting enemies?
-The game is not a scroller. You just don't have the ability to choose where to shoot. If you look to the left and the enemy will be on the left, the character will still shoot to the right. Therefore it is necessary to choose the position of the hero so that the enemy was right.
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