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[RM2K3] Sometimes the fight itself is interrupted

author=KoopaKush
author=MorphingThruTime
Very rarely, but it happens that the battle itself is interrupted, moreover, there are no messages about either victory or loss, and the health of enemies and heroes has not yet ended. And there is not even a message about the escape of the enemy. In the battle events, I did not make the command to end the battle ... This is a very critical error for my game, because I have some events on the map where you need to know for sure: there was a victory or a loss in the battle. Has anyone encountered the same error? Can I solve it somehow? Does Cherry know about such a bug? I use rpg maker 2003 (steam) Version 1.12a.
I kept encountering a very similar problem with an earlier RPG I made and I found out what was causing it. If you are running any sort of Timer option and that Timer ends by hitting 0, even if you're in battle, it'll boot you right out of it. That was my issue and took me forever to realize it. I hope this helps!

Thank you! I'll try to keep this in mind. This knowledge is very valuable, once you have learned it yourself. Yes, I use timer 1 to track the time of the day in the game. Then I'll try to put an option so that the timer does not run during the battle.

[RM2K3] Sometimes the fight itself is interrupted

Very rarely, but it happens that the battle itself is interrupted, moreover, there are no messages about either victory or loss, and the health of enemies and heroes has not yet ended. And there is not even a message about the escape of the enemy. In the battle events, I did not make the command to end the battle ... This is a very critical error for my game, because I have some events on the map where you need to know for sure: there was a victory or a loss in the battle. Has anyone encountered the same error? Can I solve it somehow? Does Cherry know about such a bug? I use rpg maker 2003 (steam) Version 1.12a.

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"Taxi folies"

Drfcfhdfh

author=ChrisMastery
Incredible game, MorphingThruTime :)
I never thought a beat em up could be made using RM2K.

Let's work on your game descriptions!

author=Marrend
When Luna tries to jump off the top of the screen, she may appear to "float".
Yes, and:
"When Luna tries to jump off the top of the screen or hits the ceiling, she may appear to "float"."

Just in the game corridors with holes and they must be overcome by pressing the jump and the character flying over the pit, but physically it will be seen that the character jump.
Thank you very much.

Let's work on your game descriptions!

author=Marrend
I believe we can agree that the NeoCrystals are scattered about, and that collecting them is pretty important to the game. As for the SkyRealm's popluace, I largely assume they are in trouble, and is the reason why Princess Ninjato is acting.


With the description I more-less figured out, tell me how to write this:
"When Luna jumping and hits the ceiling, she spent some time in the air,
even though it may appear that this is not so."

Let's work on your game descriptions!

author=Marrend
The residents of SkyRealm have been trapped in NeoCrystals! Once again, it's up to Lunabell (AKA: Pincress Ninjato), and her friend, Siluna, to eradicate the evil that threatens SkyRealm, and rescue the villagers!

Controls:
Left Arrow: Move left
Right Arrow: Move right
Z: Jump
Alt+F4: Exit Game

No! Everything is not so...

Let's work on your game descriptions!

Please help.
"Your submission, Lunabell Trip, was denied. Reason was: "Description needs some work when it comes to grammar"".

Here description:

"Acorns again filled all SkyRealm. Lunabell, aka Princess Ninjato with her,
parcel in his adventures, girlfriend Siluna sent to eradicate the evil that threatens the world in SkyRealm. Along the way will come across scattered here and there NeoCrystals are residents of SkyRealms scattered them everywhere, so Lunabell could use them on their way.
Every 30 NeoCrystals will add one more live.
When a character jumping, hits the ceiling, he spent some time in the air, even though it may appear that this is not so.

Control:
cursor left - move left;
cursor right - move right;
Z - jump;
Alt+F4 - exit game."

Drfcfhdfh

author=TsunamiJurai
Looks like it was made from pictures out of MMD. It really is an interesting concept. "Miku saving the day!"

Yes, it`s was made with MMD Lat model.

afffafaf Review

author=El_WaKa
Edit: I tried and managed to get a bit further, but like I said, the gameplay is too... awkward, it's hard to describe it, it really needs a bit more work so it doesn't feel too choppy




Yesterday has passed, it does not lag at all. I really do not know what's going on.
(Windows 7 64bit)
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