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[RMVX ACE] Customizable Titlescreen
For example when you do a certain thing on a game a steam achievement will be on your steam page. Depending on what achievements I put in the game and when they trigger it, when they go to this tab they can see all of them, and the blank spaces saying they haven't gotten the achievement in that post.
Same with the gallery, when they get a certain scene where it shows a photo in the game it will appear in your gallery so you can see it again whenever you want. Also a space for those that you haven't gotten yet.
So, how would I do this?
Same with the gallery, when they get a certain scene where it shows a photo in the game it will appear in your gallery so you can see it again whenever you want. Also a space for those that you haven't gotten yet.
So, how would I do this?
[RMVX ACE] Customizable Titlescreen
Is there a script or something that allows me to customize my titles screen? I was wanting a couple options to look at achievements, endings and gallery for pictures showed during the game. Just extras. I've looked on google but all I can find is things for actual ingame menu.
[RMVX ACE] Different Reactions Upon Choices
[RMVX ACE] Different Reactions Upon Choices
If I decide to make a whole new map for the changes, how do I set them to go to the new map if they make the given choice that changes it?
[RMVX ACE] Different Reactions Upon Choices
And would I do the same thing using conditional branches and variables if I would like to for example,after you maybe kill Elizabeth some of the surroundings change such as blood appearing one walls to "remind you of what you've done" or something.
[RMVX ACE] Different Reactions Upon Choices
Alright, I'll check that out. But what if there's no choice have been made yet, for example I want to have a reaction before any choice is made and if you look back it says something different depending on the choice.
Example:
Regular Dialogue: "Looks like they put a plant in the hall to brighten the atmosphere."
Killing Elizabeth: "This plant is getting annoying."
Not Killing Elizabeth: "It's actually a really nice touch."
This is not actual dialogue in the game it's just an example.
Example:
Regular Dialogue: "Looks like they put a plant in the hall to brighten the atmosphere."
Killing Elizabeth: "This plant is getting annoying."
Not Killing Elizabeth: "It's actually a really nice touch."
This is not actual dialogue in the game it's just an example.
[RMVX ACE] Different Reactions Upon Choices
I want to be able to have my character say different things depending on what choices the player chooses in the game.
For example:
>You chose not to kill Elizabeth
When talking to sister: "Elizabeth is nice enough."
>You chose to kill Elizabeth
When talking to sister: "I could care less about it."
Also being able to use a different faceset when he looks at stuff depending on choices. Like if he chooses not to hurt anyone he seems more innocent and kind, but if he chooses otherwise he looks mean and cold. I already have his faceset I'm just having trouble putting all the events in.
For example:
>You chose not to kill Elizabeth
When talking to sister: "Elizabeth is nice enough."
>You chose to kill Elizabeth
When talking to sister: "I could care less about it."
Also being able to use a different faceset when he looks at stuff depending on choices. Like if he chooses not to hurt anyone he seems more innocent and kind, but if he chooses otherwise he looks mean and cold. I already have his faceset I'm just having trouble putting all the events in.
secluded town map help / criticism
Sorry! I would like criticism on my town map. There is supposed to be a wall with no entrance and a path indicating there is a sort of road. They think they are being protected by something antagonist (supposedly friend tells them) and has no reason to disbelieve they should leave the place, but they are actually being trapped there.
This is my first map and my first game so please don't be too harsh with criticizing my map, I know it's not the best and might even be plain horrible which is why I came to ask for pointers.
Is anything sticking out that doesn't belong?
Should I add a little more of something?
Should I put buildings closer together?
What tips would you give me to make it look better?
There are supposed to be a certain amount of buildings (the buildings on the map) and a town garden and water source. So I wish to not remove that.
This is my first map and my first game so please don't be too harsh with criticizing my map, I know it's not the best and might even be plain horrible which is why I came to ask for pointers.
Is anything sticking out that doesn't belong?
Should I add a little more of something?
Should I put buildings closer together?
What tips would you give me to make it look better?
There are supposed to be a certain amount of buildings (the buildings on the map) and a town garden and water source. So I wish to not remove that.
secluded town map help / criticism
Anonymous Agony
Ugh. I cannot fret about this enough. Can you please on any type of game like this put a warning for people like me? I am a rape victim as a child just like she is but without a solid warning "hey this may be triggering" I stupidly played it. I knew she'd get raped however with no warning I didn't think it'd show that much, the picture and everything... the game was realistic to the point I feel suicidal right now so next time PLEASE for the sake of people like me put a damn warning. I may have missed it but reading over it twice now I see no such thing, and if it's there probably color it red so it's more easy to spot... I love dark tragic stories and rape is a common aspect in reality and even games, but when its presented like such without warning I cannot handle it -.- Sorry if seem mad or like I'm flaming you, I'm just extremely triggered and upset and even suicidal over a /game/ which to say its not a bad game, just wasn't prepared to be f***cking trigger ...















