NPX'S PROFILE
NPX
456
Search
Filter
Legion Saga Arcade Review
Originally LS3 was supposed to have a tactical war system -- Kamau even released screenshots -- but he decided to scale the whole thing down, much to the game's detriment.
I never played Fire Emblem, or indeed many JRPGs that weren't a numbered Final Fantasy. They're often too long and require too much grind, offering little reward in exchange for your hours of hard work. That is why I enjoyed Legion Saga so much, as it was a compressed version of the same experience. I read one review of the originals that referred to it as a "JRPG-lite".
I never played Fire Emblem, or indeed many JRPGs that weren't a numbered Final Fantasy. They're often too long and require too much grind, offering little reward in exchange for your hours of hard work. That is why I enjoyed Legion Saga so much, as it was a compressed version of the same experience. I read one review of the originals that referred to it as a "JRPG-lite".
Legion Saga Arcade Review
Well that was a very fair review, and a great read!
The 'narrative' section in particular made me smile, because my aim from the beginning was to make a fun, casual game that honoured the original trilogy but also infused it with an earnest intellectualism.
That may sound pompous, but as the majority of people who played Matt/Kamau's games have now grown up -- I was 14 when I first played LS1, and now I'm 31 -- I felt that the story should have matured with them.
Like I said, a great read. You made some excellent points, all of which I agree with bar one -- the difficult of the wars. In the original games, not being able to anticipate what the enemy was going to do next meant that your success was down to luck, not skill. I found it immensely frustrating, so decided to add the cues to make it more of an observational challenge. But I agree that these cues were perhaps too obvious, flipping the difficulty from one extreme to the other.
The 'narrative' section in particular made me smile, because my aim from the beginning was to make a fun, casual game that honoured the original trilogy but also infused it with an earnest intellectualism.
That may sound pompous, but as the majority of people who played Matt/Kamau's games have now grown up -- I was 14 when I first played LS1, and now I'm 31 -- I felt that the story should have matured with them.
Like I said, a great read. You made some excellent points, all of which I agree with bar one -- the difficult of the wars. In the original games, not being able to anticipate what the enemy was going to do next meant that your success was down to luck, not skill. I found it immensely frustrating, so decided to add the cues to make it more of an observational challenge. But I agree that these cues were perhaps too obvious, flipping the difficulty from one extreme to the other.
Legion Saga Arcade
Sidewinder is right.
As I intended for the game to be fully customised from the get-go, the only way to sustain my motivation was to build it in stages, concentrating on only one aspect of development at a time (this didn't work, as it felt like I was having to remake it again and again, with no sign of completion). The graphics were the penultimate stage, and the soundtrack was supposed to be the final one before play-testing.
But when I began to add sound effects... it just didn't work. I even experimented with a score, as I can also produce music, but even that detracted from the experience. Perhaps this is because I'd gotten so used to playing the game without any sound, but in the end I made a conscious decision to axe the soundtrack as I was confident that it would still be enjoyable without it, if not more so.
Also, it kept the file size down, which was important as I intended to port it to mobile at some point. That's why all of the text boxes unconventionally appear at the top of the screen, to make room for touch-screen controls at the bottom.
As I intended for the game to be fully customised from the get-go, the only way to sustain my motivation was to build it in stages, concentrating on only one aspect of development at a time (this didn't work, as it felt like I was having to remake it again and again, with no sign of completion). The graphics were the penultimate stage, and the soundtrack was supposed to be the final one before play-testing.
But when I began to add sound effects... it just didn't work. I even experimented with a score, as I can also produce music, but even that detracted from the experience. Perhaps this is because I'd gotten so used to playing the game without any sound, but in the end I made a conscious decision to axe the soundtrack as I was confident that it would still be enjoyable without it, if not more so.
Also, it kept the file size down, which was important as I intended to port it to mobile at some point. That's why all of the text boxes unconventionally appear at the top of the screen, to make room for touch-screen controls at the bottom.
Legion Saga Arcade
I actually discovered that Arcmagic was also working on a remake when I was already deep into LSA's production. I did feel rather bad about it, I have to admit, as I didn't want it to appear as though I was trying to compete with him.
That being said, we have made very different games -- his is a JRPG and mine is a casual action RPG, with greater emphasis on action. I hope that one day he completes his, as it does look very promising.
That being said, we have made very different games -- his is a JRPG and mine is a casual action RPG, with greater emphasis on action. I hope that one day he completes his, as it does look very promising.
LSA got spotlighted!
Glad to hear that you enjoyed it, as a fellow fan, and very much look forward to reading your review :-D.
Want a lets play of your game?
I've just released a remake of an old RM2K series called 'Legion Saga Arcade'. It's a casual action-RPG with custom graphics, and it's only 3-4 hours long.
Get it here, if you fancy giving it a shot. I haven't been able to get any feedback so far, so I'd really appreciate it.
Get it here, if you fancy giving it a shot. I haven't been able to get any feedback so far, so I'd really appreciate it.
Pages:
1













