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VorlorN
VorlorN
VorlorN Review
Thank you for the review! I am glad that through your patience and effort that you still managed to see this as a gem in the rough. I agree with pretty much everything you said and I actually fixed quite a few of your complaints before you even posted this review. Therefore, I am a little saddened that you didn't experience the more convenient, newer version. You did a great job explaining the game though and I am very grateful for your feedback.
The Past and Future
Thank you for the feedback. You make some interesting points that may end up changing in the final version.
VorlorN
You need to hold down two keys, the shift key and the right arrow key. Then you need to press the spacebar by the chasm to jump across it.
The Past and Future
A large portion of your suggestions appear to deal with the game’s pacing and I will admit that it is true; this game does require a lot of patience. I intended the game to run at a slower pace as I believe it helps create a more realistic feeling that adds to the atmosphere. This is the same reason why I didn’t add jumping indicators and changed the player speed on steps and in water. I understand that this might deter quite a few players but that was the artistic route I took. A lot of inspiration for this game came from Team Ico and if you have ever played one of their games then you might better understand what type of game I was trying to emulate with limited resources. Much like those games, I believe this game also belongs in a type of dark fantasy genre even though it has survival horror gameplay elements.
My thoughts on some other things that you mentioned: the first hallway does have a purpose and that is to introduce the player to the general vibe of the inside areas and to encourage them to get used to running, the hallway with the light is also four tiles tall so it isn’t just the first hallway that is like that, you can jump on the crates with them aligned against the wall if you too are aligned sideways with them, there are definitely more puzzles like this spread throughout the rest of the game, and if you get too close to the creatures they will hear you but if you get in their line of sight they will see you.
I am sorry that you didn’t enjoy my game but thank you anyway for your time and suggestions.
My thoughts on some other things that you mentioned: the first hallway does have a purpose and that is to introduce the player to the general vibe of the inside areas and to encourage them to get used to running, the hallway with the light is also four tiles tall so it isn’t just the first hallway that is like that, you can jump on the crates with them aligned against the wall if you too are aligned sideways with them, there are definitely more puzzles like this spread throughout the rest of the game, and if you get too close to the creatures they will hear you but if you get in their line of sight they will see you.
I am sorry that you didn’t enjoy my game but thank you anyway for your time and suggestions.













