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How important are: PLOT TWISTS?

" He..... he actually was the villain the whole time!"


This topic is to discuss the importance of a complex, winding or surprising storyline in todays's RPG adventures.
I have the feeling that in modern storytelling, there always has to be a plot twist either at the end of, or shortly before the end of the adventure. I think that puts a lot of pressure on the game designer because, well that's what's expected! It's not about saving the princess and live happily ever after anymore.
Or can there still be a good game without a dramatic plot-twist?

Pokemon games mostly don't have a plot twist, I admit. But sales aside, I don't really consider those "good games" ^^; (sorry..) I mean - well X and Y were like 'the guy with the weird hair you talked to a few times, actually turns out to be the villain' - okay, yeah, but that's not much of a plot twist ^^; everyone could see that coming.

How do you guys go about building story arcs? How important is it for you, and how do you think you can surprise and shock the player that has years of gaming experience?

When the mood strikes! (and leaves for vacation again)

So you watched an exciting, great movie or played an inspiring, well made game - and suddenly ~ you totally get an idea for a game, and/or even feel the urge to start up the old RPGmaker (or other game making tool of choice ) to turn your idea into reality. It's when the mood strikes you, to be creative and start something awesome!

But then, sooner or later, the creative mood is actually gone - where did it go? Wherever it went, it made room for a different old friend: lazyness! More of an annoying friend tho, eh?
The problem is when the creative mood leaves before you got anywhere decent with the game. : )

I think most people know those creative mood swings - and the longer / more complex the project the more probable they are to happen.
Then, I think, all that helps is a committed and creative development team that is eager to finish the project, working towards the same goal together. : )

Anyway, how persistent are those situations with you, and what do you do to counter them?
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