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Hirion
bloodcaverns3.png
Hirion
author=alus
I just finished the game its awsom, but lags like hell maybe u didint put your anti lag script? My pc is really good but this game so lags I dont know why...
The game doesn't lag for me at all. I have around 58-60 fps all the time. I have heard people generally have problems with RPG Maker games since it rely so much on your CPU. Of course, my game would lag alot less if I didn't used so much visual effects and a HUD. To gain some performance you could always enable/disable the HUD with the "M" key. (I will be adding better tutorial in the upcoming version).
Anyways, I'm glad you enjoyed the game.
Hirion
author=slashphoenix
Hi! I tested this yesterday night, and here's some of my feedback:
The game was fun and the combat worked! Despite my fears about tile-based action, I had a lot of fun trying to do little maneuvers and thwack stuff. I was kinda irritated that the Magic ice rod was useless in combat, since you had to equip it in your main hand, meaning if you get into a fight while it's equipped you have to go to a menu and swap to the staff mid-fight which is a pain. I love the intro screen's quiet mood; however, the first thing you see when the game starts is a SKIP? box, which sets off a red flag for me, like the story doesn't really wanna be there. There wasn't much story that I could see, and what was there didn't stick out too much.
The other little nitpicks I had were that the miniboss skeleton dude died really fast, like faster than all of the rats and slimes, and the question mark sound effect sounds goofy and a bit out of place with the rest of the game. Also, as far as I could tell the "Talk to Spirit" F spell didn't do anything just yet - I don't know what your final plans are for it, but I wouldn't give it to people before they can use it.
Overall it was enjoyable and I think there's a lot of potential there. Keep it up!
Thanks slash. I will look into those things and consider change a few things. As for the boss battle I just forgot to crank up his health from 1 hp to 300 since I was debugging it. Yeah, in the newer release of the beta I will just remove the Spiritual Call or have it working so it doesn't seems like I gave you a broken spell.
Hirion
Hirion
Blood Shard
Tile based mapping ftw! Say no to parallax mapping... Just kidding, I would love to have the time to do parallax mapping as well but I regret to say that I'am to familiar with working with the just the tilesets. Awesome stuff dude, gonna try the demo when I have the time :)
Hirion
author=urano23
This looks pretty awesome :D
Thanks! I hope you will try the demo once it is complete :)
battle1.png
author=Deckiller
Very solid maps: not too busy, but not too open, either. Ideal for an action RPG. It could use a couple piles of debris/cracked blue tiles, I guess, but that's just a cosmetic suggestion.
Yeah, I try to aim for simplicity rather then cluttering the whole map with pointless details. You should be able to walk freely in a action rpg so my main focus is to have enough space on each map so the movement doesn't get annoying.













