New account registration is temporarily disabled.

NULLMECH'S PROFILE

I've been messing with RPG Maker for eight years now without ever completing so much as a demo... something about the whole motivation thing. Can't stay focused. Too many side projects.

I'm a coder and a writer, but definitely not an artist. Lately I've been working more on coding games from scratch in Python rather than using RPG Maker. I've always enjoyed programming, so why not run with that? My latest project is a 2D MMORPG engine that I'm writing in Python. Slowly crawling towards a demo on that one (the map editor is coming along quite nicely).

Outside of game development, I'm a first-year chemistry major. In other words, I have a lot less time to work on my projects than I used to. But, hey, that's what staying up until 2 AM is for, right?

Search

Filter

Enter Valid URL?

Don't worry, you're not a pain. But that rotisserie chicken with abs there is going to give me nightmares for days to come... damn you. :P

What was the last thing you bought at the time of your reading this?

Four volumes of Negima manga at $8 each. Cuz, you know, it makes sense to buy volumes 8, 20, 21, and 25 all at once, then read them in reverse order.

Enter Valid URL?

What's the URL that you're entering?

Why does dying have to suck?

I have to agree with Chaos there, a game's difficulty can't rely solely on a death mechanism. The gameplay should be presenting some difficulty in other ways, like puzzles or stuff like that. Lufia 2 did that well for me; I almost never died, but whenever I solved one of those puzzles (especially the Ancient Cave or whatever it was), it was waaaay more rewarding than "You died, back to the save point with you."

Are there really only 5 kinds of quests?

What about survive quests? You know, the ones that tell you to avoid dying for three minutes. Although I see these more in tactics-based RPGs than in your traditional RPG.

What are you working on now?

An ever-so-inappropriate final project for a class:

Mwahaha.

What to do if your Game Submission is denied/pending

Hehehehehe, two weeks... I've spent more than that on just writing the plot for my new project without even opening Sphere yet.

Is it just me, or are battles where it all goes wrong for RM games?

There's only ever been one game that I disliked battles in, and that wasn't even an RM game - it was Final Fantasy X. The 5 or 6 same monsters in different colors over and over again with the exact same strategy really got on my nerves.

Really, as far as I'm concerned, battles need three things to be successful:

1) Lack of repetition (as in, let's not use the 6 same monsters in EVERY SINGLE AREA)
2) New strategies every now and then, or at least mix them up
3) Balanced monsters (no parties of 6 monsters which each cast BOOMKILLALL for 20000 party damage)

Naming Conventions - Characters, Spells, and More

post=133465
Example: Earth Stance, Water Stance, Air Stance, Fire Stance, Lightning Stance, Ice Stance.

Ice stance makes me think of a fighting snowman for some reason. Maybe that's because I'm not quite clear on what you mean by "stances"...

How do you go about plotting out combat progression?

post=133423
Testing is the way to go. I tend to keep the numbers even (I.E. 1500 HP instead of 1495), and try to avoid dragging out battles forever. I prefer hard hitting enemies with fairly low HP -- so low in fact that you can take them out with one or two well-timed skills.


Personally I can't get enough of the uneven numbers. Something about a monster with 792 HP just seems great to me. Aside from that, I have a strange aversion to odd numbers... I really don't like them for some reason.
Pages: first prev 123 next last