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[DEMO] Phantom Legacy Demo I

Shit. Well...i'll send another PM(hopefully this time you get it!)

[DEMO] Phantom Legacy Demo I

I sent the PM, but it seems that some things were going a little awkard with my computer while doing so. Did you receive my explanation, at least?

Crafting good story/characters

Hi there. I'd like to try my hand at making a RPG in RM2k3. However, story and characters PROBABLY aren't my strong point. I don't really know this, because no one has actually seen stories i've taken time to write(don't actually have any on hand now.) So my question is to you guys, what do you think constitutes a good story? Also, what about characters. What makes the characters interesting? Thanks for any replies.

[DEMO] Phantom Legacy Demo I

Hi.

I really like how you present your game. Right now, I am the part where
after the citadel you take control of Nero, and you have to head to....Maldera? Something like that.
A few things irk me about the beginning. The encounters seem to be too strong compared to your character. Some monsters can take about 500-700 of your max HP. Though, it's a good thing you supplied the character with plenty of the plant-whatever they are....things for health. Another thing is that the dialogue in the beginning seems kind of cheesy. Like, the actual grammar,spelling, etc. aspects seemed fine. It's just, I don't know, maybe someone who thought the same can help me out here? Yeah, but the intro was pretty amazing, as well as the enviroment so far is one of the best that i've seen. I'll beat the demo, and be looking forward for the rest of the game.

Five Random Thoughts About Video Games.

That's one reason I enjoy RPG Maker games. 2D is great. ;D

Five Random Thoughts About Video Games.

-I prefer 2D RPGs to their 3D counterparts. But they are dying due to the need to the need for tons of polygons and hi-res graphics. This is also the same with other types of games, does this make me weird?

What do you think makes an RPG?

author=SuicideAngel link=topic=2114.msg35214#msg35214 date=1222835908
A story first and formost. The story is the backbone of teh RPG, without it, it's nothing. An extension of that would be teh characters. A good RPG has to have characters that the player can attatch emotions to; root for the romantic interest, despise the villin, laugh at the inept mage, and so on. The Save System is a BIG part of the RPG, and I'm appauled to say I've seen a few otherwise excelent RPGs screw this up.
That's all that really makes an RPG, but if I were told to rate one, graphics would be right after those. It's a moot point with RPG Maker games tho. Battle system comes next, then charcater classes, skill learning and difficulty. I don't put a Battle system in with teh things that make an RPG because you can have a perfectly good RPG without any battling, Myst Uru being an example. (this is using my standard of RPG classification, if you have a problem with it then say something *politely*)
Aren't you the guy that said GTA: San Andreas, and Donkey Kong Country were RPGs?

What do you think makes an RPG?

Did you happen to make this topic because of my comment on the LoZ games in "RPGs you beat" topic? Well, as far as what constitutes an RPG, I think it goes beyond what the acronymn stands for. Role Playing Game can be applied to many(if not all) games, because you always play the role of something.

I believe several things dictate whether or not a game is an RPG or not. It has to integrate a system of experience in it. *Fight monsters, gain exp., change out armor and weapons* Having life-like characters and a story that draws you in is also a key part of an RPG. Then again, some RPGs have shitty stories and bad characters, but are RPGs nonetheless. Those things just make up part of a good RPG, for the most part. They aspect of exploration and traversing across a world should also be part of an RPG. Honestly, i'm already bad enough at giving explanations. Giving a semantics lesson on RPGs is hard, because people tend to have varying views on what an RPG actually is.

RPGS... you've beaten

Oh yeah! I forgot all about Fable, I'll edit my list.

Music in an RPG Maker game

I'm not overly concerned with music that is ripped from commerical games. If almost every tune is popular and easily recognizable, then it does become a little hard to see around. Also, RTP music is OK, but I don't really find it's use to be too pleasing. Oh, and original means nothing unless it's good. I've seen some well-crafted custom music, but I've also seen shitty ones. Unless custom music falls into the latter, then I think it's a great idea.