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Umbral Soul
Every now and again, I go back to this page and kind of check on how the game's doing. I just read the situational update, and maaan that sucks.
With all my sincerity, I really hope you feel better soon - not so you could update the game soon... but, it just really sounds like you're having a bad time.
If it's any consolation at all, I feel like the game I played way back 2016 was already amongst the best games I've ever played, and not just rpgmaker games. Whatever happens, I couldn't ask for more :)
With all my sincerity, I really hope you feel better soon - not so you could update the game soon... but, it just really sounds like you're having a bad time.
If it's any consolation at all, I feel like the game I played way back 2016 was already amongst the best games I've ever played, and not just rpgmaker games. Whatever happens, I couldn't ask for more :)
Sweeter Yesterday
Curb the Population!
author=Zvijezda
I want to try this game but seemingly can not install it.
I am having the same problem :/
battle.jpg
Umbral Soul
Oh no. I was so excited to write those down I forgot that hiding spoilers existed! I'm so sorry haha. I'll try to edit it later. Anyway, thank you for replying. I'm kind of afraid now that I might have influenced the game to be harder for my playstyle because TP is the bane of my playstyle and I also greatly favor all-foes/allies-moves (that Demora nerf will leave a mark). Regardless, I look forward to replaying the game with these new difficulties and to see the progress you make with your game :)
Once again, thank you so much for making such a fun game! ^^
Once again, thank you so much for making such a fun game! ^^
Umbral Soul
Okay, I have just recently finished this game and I just had to make account just so I could say this. This is one "hell" of a game (hehe, puns).
Seriously, this is the game that I think, has awoken some kind of passion in me for RPGs. There are many things to praise in this game - the choice of background music, the many possible combinations of attacks, the character art, the dialogue, the whole fucking concept! Really, I could maybe write a full review but I'm not used to doing that and I feel I would make a cringe-y messy one. I also know that many have already gave their praise to this game, so I think instead of being a repeat, I would like to mention the parts I didn't like about the game.
My first complain goes out to some typos in the dialogue. I know you're about to work on those based on your replies to the others, but let me give you a head-start and say that the word "their" is often misspelled as "thier." This happens even in the "readme."
My next gripe is about a certain bug I encountered while raiding Reginald's castle. I could maybe post all about the circumstances when I encountered it, but it's basically the disappearance of
Also, dyk that you can walk on the little old man's house near Lumielline if you walk around the door?
Okay, so far everything I've complained about have been pretty trivial. Here's the more critical view on the game.
Probably my biggest complain about the game is its balance. Don't get me wrong, for a game that's not commercial, it's actually mostly balanced. Some parts just really comes off to me as lacking, though.
I wanna start by saying that some monsters were minimally/never used. These include The dragon actually was useful the first part of the game but got outclassed by other aoe casters and the chimera for attack damage carries - not to mention, As for the others, I know not all of the summons are supposed to be useful but I really get excited for some and I get disappointed when I find them unusable.
On another note, one of my favorite summons is
Finally, I want to address the balance of the enemies. I'm not sure if I'm just that good at strategizing (I'm not trying to brag :P ), or it's just that rewarding to find the awesome syncs of certain party compositions, but I've only had a limited number of butt-clenching battles.; Maybe a few more others, but my point is, some battles could be just a tad bit more exciting. For reference, I was slightly disappointed with the final boss. Don't worry, it didn't suck for me thanks to your awesome choice in music and art, but gave me a harder time, actually. This is with Pandora at level 33, naturally the highest level in the party, so there's that as reference. I'm not sure if that's overleveled for the fight so do let me know. I would also be willing to tell you the strategy I used for that final fight so let me know if you're curious.
Overall, I think it's a great game with a great concept and great writing that has given me more entertainment than some games that have been developed by big title companies. It's just that to me, it's lacking in a bit of spiciness of difficult battles.
Seriously, this is the game that I think, has awoken some kind of passion in me for RPGs. There are many things to praise in this game - the choice of background music, the many possible combinations of attacks, the character art, the dialogue, the whole fucking concept! Really, I could maybe write a full review but I'm not used to doing that and I feel I would make a cringe-y messy one. I also know that many have already gave their praise to this game, so I think instead of being a repeat, I would like to mention the parts I didn't like about the game.
My first complain goes out to some typos in the dialogue. I know you're about to work on those based on your replies to the others, but let me give you a head-start and say that the word "their" is often misspelled as "thier." This happens even in the "readme."
My next gripe is about a certain bug I encountered while raiding Reginald's castle. I could maybe post all about the circumstances when I encountered it, but it's basically the disappearance of
Marcus when you take Damien in your party. When there's dialogue, it's as if Marcus is the one in the party but in battle, Damien is the one in the party as intended. You can't find Marcus in the field once you've taken Damien and he only appears in cutscenes.
Also, dyk that you can walk on the little old man's house near Lumielline if you walk around the door?
Okay, so far everything I've complained about have been pretty trivial. Here's the more critical view on the game.
Probably my biggest complain about the game is its balance. Don't get me wrong, for a game that's not commercial, it's actually mostly balanced. Some parts just really comes off to me as lacking, though.
I wanna start by saying that some monsters were minimally/never used. These include
Rozalin (which I was kinda excited to have in the party), the dragon (ironically), Narissa & Grelda, the hydra rafflesia, the phoenix & Sagirus (two more I was excited about), Noire, Metal Slime, and Darkle.
abomination also develops a powerful aoe.
Perhaps raise the hit chance for Rozalin's hypnosis?
On another note, one of my favorite summons is
Demora. Is it intended that she's so useful? Haha, she's really good against magic casters esp in the fight against Perseus.
Finally, I want to address the balance of the enemies. I'm not sure if I'm just that good at strategizing (I'm not trying to brag :P ), or it's just that rewarding to find the awesome syncs of certain party compositions, but I've only had a limited number of butt-clenching battles.
I've only really lost to demi-god Reinhart, Odin, and Athena (this one was intentional, right?)
Odin
Overall, I think it's a great game with a great concept and great writing that has given me more entertainment than some games that have been developed by big title companies. It's just that to me, it's lacking in a bit of spiciness of difficult battles.
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