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Umbral Soul
I have already posted here, anyway in case you're interested here's what I didnt't like about this GREAT game:
1) I was very unsure about how the dungeon random encounters work (i.e. after you walk x steps you get to a fight). Sometimes it felt very annoying and unavoidable, until I discovered that I could flee. I mean I knew I could flee, but I thought there was going to be some sort of punishment for doing so... anyway, maybe dungeon where you clearly see enemies spawn and chase you and THEN initiate the fight are better to me.
2) it is kind of sad that there are not a lot of lootables/hidden stuff. The map feels kind of empty and shallow because of it.
3) I wish you could just continue to play the game after you defeat the final boss. Yeah I know,technically, but anyway.
1) I was very unsure about how the dungeon random encounters work (i.e. after you walk x steps you get to a fight). Sometimes it felt very annoying and unavoidable, until I discovered that I could flee. I mean I knew I could flee, but I thought there was going to be some sort of punishment for doing so... anyway, maybe dungeon where you clearly see enemies spawn and chase you and THEN initiate the fight are better to me.
2) it is kind of sad that there are not a lot of lootables/hidden stuff. The map feels kind of empty and shallow because of it.
3) I wish you could just continue to play the game after you defeat the final boss. Yeah I know,technically
you destroy everything and shit
Umbral Soul
Umbral Soul
Umbral Soul
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