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Obsessive much?

Having good research > not having good research. Authors do this type of thing all the time.

Need help with some QA

1) Chapter 1 is about 1 hour's worth of game play. If you want to rush through the thing, then it's less than that.

2) Any pathway a tester takes if fine by me. If the path they take is the quickest and leads them to no bugs, then I'm fine with it. The only thing I would want thoroughly done is typos. I can't stand having those.

3) It's mostly for quality assurance. If one wants to play chapter for the sake of being first to try, I won't stop them. If one wants to contribute and thoroughly test the game, that's fine too. Bug reports and general comments are welcome.

4) I'm fine with letting minor aesthetic bugs go passed my radar. For example, a weapon displaying the wrong animation. Absolute game breaking bugs which halts game play and typos are what I'm concerned with.

UPDATE 1: An Intro, and a Video of...an Intro

author=mellytan
I hardly have to sprite any battle character sets this way...


Hence the word clever. =P

Presentation doesn't suffer while you don't have to worry about battle graphics.

UPDATE 1: An Intro, and a Video of...an Intro

That's the most clever way of showing battles I've seen so far. O_O

“Can you guess how much I love you." [The Long Babble Ahead]

The atmosphere is very refreshingly vibrant. I've been playing too many RPG maker games that contain so much gloom, doom, angst, etc.

Got anything that shows off the battle system? I'm curious to see what kind of game play is accompany your project.
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