PLADOUGH'S PROFILE

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beach_field.png

Maybe it's time to put in the no auto shadows script.

costume.png

I would like to add that it's impossible to change costumes for this cut scene. I just wanted to demonstrate the system and this was the easiest to compare.

field_screen.png

@ Liberty - For the bushes, the whole man made look is fine.I'll probably pretty it up some more, but I'm concerned with the break in the scenery. I wanted to grab the player's attention by breaking the dirt road pattern and introducing a brick road to explore.

For the trees, I was going for an orchard, but I haven't seen one in so long I forget how they look. I was going from memory.

@ dezz123 - When I design dungeon or field maps, I like having a defined path to run through. Whether the player want to take them or not is up to them. I can make things appear to be busy, but having too much stuff in the way will take away the attention of a player finding the right path to take. The road is supposed to be bare so you can go through it.

screen5.png

author=Liberty
Also, the water that you're using is actually the underwater wall parts.


You know, I was wondering why my lakes looked odd whenever I used it.

battle_shot.png

author=dezz123
How is this a custom battle system?
It looks exactly like the DBS...


I was being sarcastic. =O

screen_home.png

Thank you for the kind words. =D

screen_home.png

-There's windows on the side.
-My in-game carpenters design small doors and big windows. ;)

screen3.png

They're mack tiles.
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