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PULITS'S PROFILE

Pulits
Jack Daniel's Evangelist
1168
Echoes of the Mind
This day, you have a truce with Death.

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Status report

author=Blind
So glad to see this promising game resurrected. What you pulled off here was an inspiration for many. :)

Can't wait to see the finished demo!


Thank you for your kind words, Blind. I'm a huge fan and follower of Beloved Rapture and I'm looking forward to it, the progress looks amazing!

The OneShot remake is now on Steam! (And on sale!)

Congratulations, OneShot is a constant motivation and reminder for me to finish my own game.

Excellent work!

Progress Report

author=Drakonais
Beautiful art and sprites. Sounds like you're close, good luck on the final stretch!


There's still a long road to go, but so far, so good! Thank you for your comments.

Progress Report

author=Mineko85
Congratulations! Your game looks really really cool! The scenarios you show are great too. I love hand-drawn made scenarios/backgrounds and yours. I will stay tuned for your game :).


Thank you!

About the maps

author=CashmereCat
you should also dish out $$$ for a new character sprite to fit with your maps style

Otherwise great. Looking forward to playing this and being bedazzled by all this fine art and atmosphere. let's make this happen, let's move move move, soldiers


Thank you, this comment is very supportive. I'll give my best to make this happen.

There is indeed a sprite artist working on the project, too. In the end, I decided to stick with the default 2k3 sprite style, the reason is that I made progress for the game before I discovered Cherry's "any size" sprite. Adding a style that matches for the maps completely is a hard task with such small sprites.

I hope that boss battles are different, which I'll be doing differently.

Again, thank you!

About the maps

author=Blindmind
This is very inspiring! Many people sneer at using Rm2k3 or older engines for "painted" backdrops, but this game is one of the few that's proven they can be done well! I'll be following it closely. :D

Just an aside - do you limit the maps to only two layers? You might be able to preserve more of the color fidelity if you utilized various pictures.. etc. Also, I think Photoshop might have better potential for reducing the color palette to 256... but maybe the difference is negligible lol.


Thank you!

Depends on the map itself. Some maps can be broken into many more layers. The problem that I've found is that only the parallax background works effectively for the "down" layer, and pictures always go "above". So, when possible, I divide the "above" layer into many pictures.

Each map tries to use the least amount of colors. I've used both Photoshop and GIMP to decrease the image to 8-bit depth, but for some reason IrfanView makes better color choices. So far, most maps have responded really well.
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