QUIVERSEE'S PROFILE
Quiversee
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Help... (XP)
Ok, this will fix it.
Add a label at the start of the common event code. Then, in each conditional, after the move route command set the variable keyed to the button to 0, and jump to the label.
that works. Tested just for you.
Add a label at the start of the common event code. Then, in each conditional, after the move route command set the variable keyed to the button to 0, and jump to the label.
that works. Tested just for you.
File Size help
One big killer is the type of music files. A lot of MP3s can really eat up filesize. 41 isnt that big to me, but that is just my opinion. Truthfully, the only way to shrink it without changing resources is to erase any extraneous resourced you may have in there (but it sounds like you already did that so...)
Super Smash Bros. Brawl
Iamnot kicked mine...
Congrats on being the first to beat me online. And you did pretty good tonight too Spazz.
Congrats on being the first to beat me online. And you did pretty good tonight too Spazz.
XP help with changing inventory for different characters
Takes time, which is why I still cant script... but what little I know I am never gonna forget. I plan to spend most of Summer learning how to program in Ruby.
XP help with changing inventory for different characters
There is a way to do it without scripting, but it is overcomplicated... try to find a scripter who can help unless you dont mind overcomplicated.
Super Smash Bros. Brawl
Help... (XP)
To fix the freeze, set the jump move routes to "Ignore if cant move"
As for the multi-jump error, its hard to say. How often does it do it? If it always does it, then it gets caught in a short loop probably and thats usually a mismatch of switches or variables. If sometimes, I dont know. If thats the case, post the code exactly as you put it in RMXP, and I will fix it.
As for the multi-jump error, its hard to say. How often does it do it? If it always does it, then it gets caught in a short loop probably and thats usually a mismatch of switches or variables. If sometimes, I dont know. If thats the case, post the code exactly as you put it in RMXP, and I will fix it.
Planning your RPG
For the most part I think up the main storyline and the beginning details, then go with the flow from there. I never have an ending planned until after I make it. That's how I run D&D as well.













