RAEKWON'S PROFILE

HI

Search

Analyst Predicts NGP Will Easily Top PSP Sales

While the original PlayStation Portable was by no means a failure, it clearly was not perceived as a runaway success by consumers and publishers alike. First off, the device used a proprietary disk-based format, with no internal memory, that proved to be an inconvenience for most portable gamers. Perhaps the biggest killer to the platform of all was the rampant piracy which put off a slew of publishers from developing for the system to begin with. However, hopes are high for the successor to the PSP.

According to the analysts of the Electronic Entertainment Design and Research firm, Sony's Next Generation Portable will easily surpass the sales of the predecessor given that Sony learned from the mistakes made with the PSP and because the original portable was not that successful outside of Japan to begin with. According to EEDAR's Jesse Divnich:

EEDAR has no doubt that the NGP will be successful in Japan. In Japan the PSP currently has the second largest active install base and is on track to become the fifth bestselling home or portable console of all time in that country. The key to the NGP's success, however, will come down to the adoption rates in the much larger North American and European markets.

As for resolving previous mistakes with the PSP, the analysts point out that long-term success is key to achieving larger lifetime sales numbers:

Observers tend to forget that the PSP was incredibly successful at launch in NA, selling more units in its first year than the Nintendo DS. Long-term, however, concerns about Sony's digital strategy, lack of publisher incentive and piracy, ultimately resulted in a decreasing support from third-party publishers and a reduction in retail shelf space. EEDAR believes that the aforementioned problems of the PSP era will be resolved with the NGP.

Without a doubt, Sony has already addressed several of the problems of the PSP with the design and unveil of the NGP. However, as stated by the EEDAR analyst, it will most likely all come down to the price-point of the NGP.


http://playstationlifestyle.net/2011/02/04/analyst-predicts-ngp-will-easily-top-psp-sales/

So, the analysis guys say that this thing that it will definitely top PSP sales. Yet, one of them says it must be at the right price. So apparently they have no idea how this is going to turn out.

Video game genres that will eventually die in the coming years.

We like video games. We make video games, and now we must realize that if you think ahead some of the genres of today are slowly fading away. A few genres that will in the coming years, eventually will be abandoned or rarely seen:

Platformers

There really almost isn't such a thing as a PLATFORMER. Including that plumber guy. Most platformers nowadays are fused with other genres. Usually cleverly as well. There isn't many if at all TRUE platformer games.

Fighters

Let's face it, other than Gulity Gear, the series that tried mixing genres with the fighting genre, and Mortal Kombat, that could add like laser guns and shit to there games, fighting games are dying rather fast. This is of course, excluding those Fight Night EA games and the like, I am talking arcade type fighting games.

The 2D plane thing is done to death, the 3D movement on a 2D plane has been done to death. A lot of games have similar attacks and animations, a lot of the stories aren't even really stories, just and execuse to fight. It's basically the same thing over and over again.

Guilty Gear tried mixing genres to keep fighting games alive. The problem with the way they did it was that they were bordering FIGHTING GAME with BEAT EM' UP GAME. 3D fighting is also borering other genres. An example would be the Final Fantasy fighter. Dissidia I believe. Really, the fighting needs an uplift, but it seems close to impossible at the moment. There are fighting games in a first person perspective, but the problem with that is you can't really make and arcade fighter like GG, MK, or SF in first person.

First-Person shooters.

These games have been highly popular. The problem with this genre is that we have/had received many FPS games in large amounts quickly. Now, the main problem is that FPS games need different ideas for stories. Different enviorments, and etc. Right now, many popular shooters have set the bar impossibly high, that others are trying to copy their stories and ideas. Remember when WW2 was popular enough to have like 3000+ games based on WW2? That's a perfect example of what I mean. So far we have "WE ARE IN A WAR" then we have "SHOOT THE ALIENS" then we have "PROTECT THE PERSON/GOVERNMENT/PRESIDENT FROM TERRORITS" Then you have "JOIN AN ARMY TO KILL THINGS" Then you have "KILL THE ZOMBIES.' Many, and I mean many FPS games actually follow or closely follow this paths and they need to branch out. Those are the most popular story paths to follow at the moment. Mostly right now, if we didn't have Online Multi, many developers would switch the way they do things.

RPG/JRPG/TBRPG

There really isn't such a thing a PURE RPG any more. JRPGs tend to stick to a linear path. Which may or may not be ok, but many JRPG story lines are exactly the same, or border the same with few differences. Some of the quests even seem the same. They restrict your choicing so you barely actually play a role unlike WRPGs/ARPGS and others. Those let you choose where you want to go, in whatever order, while knowing it effects what will happen.

TB or turnbased RPGs are actually now highly considered as "SLOW" or "THE COMPUTER PLAYS FOR YOU" Both of which are actually true in many cases. It really does get old for you to click a and wathc a miss for some reason while Bad guy B freezes the game to show a slow as attack animation. Or when Hero q chooses heal, then you have to wait for monster r to attack. Monster r than attacks, maybe cause you to be paralyzed. Despite you are paralyzed, the game will show a message saying you are still paralyzed or whatever status in a repeated cycle over and over again. Do not confuse this with Strategy based RPGs.

SIM Racing

While not sure if this is really a genre, this will eventually be one of the few that will fade away. Wow, I can drive a car, on a track, that like is so realisitc. While there is nothing going on but the sound of my engine driving a car. Or you can play NASCAR and hold the analog stick in the left position while the fake audience cheers.

There's and argument over which is better between the newere Gran Tourismo 5 and Forza Motrosport 3. Why does it matter? Whether one is more fun to drive or not, you are doing the same thing EACH GAME. Then you have offroad sims. WOW I AM DRIVING ON DIRT DOING THE EXACT SAME THING! I AM SO COOL AND AWESOME! No, you aren't. While changing how the simulators work is actually a step to taking it from very boring, to just boring, it's still the same thing. The PS3 is currently living off these types of games, and only the PS3. After the GT5 dissapointment, I am pretty sure this is going to help speed the end for these. Or at least for them not to be to popular.

AIR SIMS

Really? I can fly a plane? Oh great! So now what do I do? Keep flying the plane? How about if I add guns? What? I can't add to many weapons or else it won't just be a sim? Well, than I guess these WW2 guns on my WW2 sim plane will have to do. Wow this is boring. Damn, I suppose I'll make it an action game.

Adventure games

What is an adventure game? Chances are you're going to say I HAVE TONS OF ADVENTURE GAMES
Well sorry, but you don't have adventure games, most likely anyway. What you actually have is probably a cross of Adventure-action, Adventure-Platformer, Adventure-*Insert Genre here*, etc. I think adventure games are constantly confused with this dual-genre game as just adventure game so much, that people have no cluw what an adventure game is. Take out the action or any other genre that also is in the same game. Now you have a adventure game. Not like what you thoughy adventure games to be huh? I mean, you can jump, maybe have somebody shoot something. But putting to much of each will make it more than one genre.

GTA-CLONE

Yes, I found that for some reason this is listed as a genre. Even Wikipedia has it as a listed genre. Pretty much, I haven't seen a real GTA clone since Saints Row. But they may also be arcade games on XBLA that may also ry to immitate the early GTA games. But no one really is trying to copy GTA anymore. Yes, I know there is a new True Crime that came out recently, but that's like one game.

TBS

Turn Based Strategy, yes these are around. I pretty much compare them to Turn Based RPGS because they are the same concept. You walk one step, the enemy walks one step, the enemy moves, you move, you think you are in range to attack, you miss, the enemy attacks, hits you, you move back, it moves back, you select to attack, you hit the enemy, you move up, another enemy moves up. I mean, R-Type is an example of what I am talking about. Even though the game itself isn't really purely a Turn-Based Strategy.

Night Mare of Druaga, while horrible, tried to change up the genre so that you move in real time, but still take turns. So it did help a litle, but you are basically doing the same thing, but now the games doesn't freeze when it is your turn.


I'll probably find more to put here.

Some VX engine help.

Ok, quick question. So I have just started VX to work on the sequels sequel to a game series I am making. Now, after realizing I just lost $60 on a very un-detailed tile and character set. I decided to breath and calm down.So then I was like, "OK, I need to make some houses." But there are only walls and I need roofs for houses. I don't see any but two things that look like roofs.

Also, that waterfalls have rocks behind them, why do the waterfalls have rocks behind them?

Hispanic guy

For an upcoming GTA like game where you steal cars, I need a bunch of Mexican/hispanic/latino people. I alreayd made the cigarettes and stuff. But I can't find hispanic guys anywhere. I am doing this on both 2003 and XP.

Graphical help.

Ok, so here is the picutre that I may/may not need advice on:



So if there is anything I should add or divide than go ahead and throw it in. This is the camp site before the plot of the main game begins.

NGP/PSP2

Sony has gotten official with the PSP2 we've been hearing so much about, but there's a name change. Now the handheld gaming console is referred to as the Next Generation Portable, or NGP.

As expected, Sony debuted the gaming system in Tokyo yesterday. There have been rumors swirling about what this device would look like, including an AMOLED display and 3G support.

According to The New York Times, 3G is definitely there, but the AMOLED screen has been traded for a 5-inch LED panel. Other specs include front and rear cameras, two sets of button controls and motion sensors. With the exception of an announcement about the PlayStation Suite, an app store for PlayStation games, the rest of the NGP is shrouded in mystery.

For those wondering when this was going to come out and thought they were not going to make it, Sony decided to randomly make this appear out of nowhere. I have no info so far as to what the japanese launch games are. If any at all.

Update:
Specs include a quad-core ARM Cortex-A9 processor, 5-inch touchscreen OLED display with 960 x 544 resolution, dual analog sticks (not nubs as on the current generation), 3G, WiFi, GPS, a rear-mounted touchpad, the same accelerometer / gyroscope motion sensing as in the PlayStation Move, an electronic compass, and cameras on both the front and back. Available this holiday season. Wait... what?!
Sony NGP detailed hands-on

Hello, I need some quick advice.

Ok, so I am using the program Rpg Maker XP. I need some advice as to how to have a second character follow you around the map. I would prefer if you could also walk through second character. Hopefully, there is a fast and easy process for this.
Pages: 1