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RM2k3 CustomSaveLoadPatch: Create your own save/load system!
Really wondering how this works visually.. Would like to see if anyone has an example or a demo project. I know cherry usually has demo things .
+++ DynRPG - The RM2k3 Plugin SDK +++
[Rm2k3] Battle layout
@lockez @dragon
It seems to move every single person in the party. can I just simply move / one / character ?
It seems to move every single person in the party. can I just simply move / one / character ?
[Plug-in] [rm2k3] Animated Monsters Plugin
author=dragonheartman
Bump because I fixed the issue cherry brought up. (Memory leak.)
As a bonus the code also looks much nicer.
Links are auto-updated with the latest code. Feel free to re-download.
Nicer code ouo?
Will be sure to give this q download when I get home!
Thanks again dragon.
[Rm2k3] Battle layout
author=Razzy
Sorry, I mean the position of the battlers ! Not the actual battle system.
Are you able to move around characters positions, as I don't like missing gaps between character battlers.
Now I'm wondering how exactly do I go about re-positioning the battlers through this terrain way. I can't seem to figure that out.
I seem to only be able to position the battlers manually under " battle layout " in the database.
I can't seem to find another way to do this. Or change terrains and rearrange the party formation.. any help would be nice.
[Rm2k3] Battle layout
author=LockeZ
I just answered that in excrutiating detail, was part of it unclear? I will clarify if it was not clear.
Forgive me. I just saw dragon's post.
I'll play around and try to understand this.
Thanks for the info guys! Much appreciated.
[Rm2k3] Battle layout
Sorry, I mean the position of the battlers ! Not the actual battle system.
Are you able to move around characters positions, as I don't like missing gaps between character battlers.
Are you able to move around characters positions, as I don't like missing gaps between character battlers.
[Rm2k3] Battle layout
Is there a way to change battle layouts during the game ?
It seems restricting to stick to the same layout once you decide it in the database.
And there's the issue of having more characters join your party later that might seem odd when there are huge blanks to avoid overlapping previous party members..
Is there a way to change the battle layout when needed ?
EDIT : Okay, I have no idea why this posted in the general discussion section, could a mod please move this to the HELP section ?
It seems restricting to stick to the same layout once you decide it in the database.
And there's the issue of having more characters join your party later that might seem odd when there are huge blanks to avoid overlapping previous party members..
Is there a way to change the battle layout when needed ?
EDIT : Okay, I have no idea why this posted in the general discussion section, could a mod please move this to the HELP section ?
Status update soon, gift bag and all!
[Rm2k3] Battle animations
It's looking really awesome ! Thank you for pointing out that you can use battle animations as battlers. This is really cool.
Now the only thing that may clash is the battle may feel cluttered if everyone is tall and yeah..
btw, I still can't figure out how to stop that battle animation from stopping after the monster dies.. My mind is going crazy ! It either still loops after the monster dies or it doesn't get triggered at all.
Now the only thing that may clash is the battle may feel cluttered if everyone is tall and yeah..
btw, I still can't figure out how to stop that battle animation from stopping after the monster dies.. My mind is going crazy ! It either still loops after the monster dies or it doesn't get triggered at all.













