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[Rpg Maker 2003] Game over screen change?
I was trying for the second option ouo<3
Thanks.
What if im just using the original battle system and what if the user loses in a battle?
Should I call a switch to show a picture and then command:game over.
Thanks.
What if im just using the original battle system and what if the user loses in a battle?
Should I call a switch to show a picture and then command:game over.
[Rpg Maker 2003] Game over screen change?
Is it possible to change the game over screen to a different one through the game commands ?
Am I able to use different game over screens or does it have to be just ONLY 1 through the whole game.
Am I able to use different game over screens or does it have to be just ONLY 1 through the whole game.
Free to Use Music
You have some seriously amazing stuff. I've recently just REALLY gotten into music for video games and I love your stuff.
Ideas for plugins in dynrpg
Ive tried applying it directly with lunar ips.
The normal sized character work fine, i can see the taller character when selecting but on the game/test play through nothings there.
And I'm on windows 7
Please help TAT
Have you tried testing it yourself?
just wondering .
To see that it functions properly ; _ ;
I can't imagine anything else as I have everything right, I think.
Sorry I'm just a bit tad too excited for this.
It's always been a kind of dream for so long to have a char expander! And I'm so close but then this >< ahh.
Also, when I put the plug in in the dynpatches and test run a game, all the tall chars are invisible in game.
When I take out the patch.
I get this http://puu.sh/8ssjn.png
The normal sized character work fine, i can see the taller character when selecting but on the game/test play through nothings there.
And I'm on windows 7
Please help TAT
Have you tried testing it yourself?
just wondering .
To see that it functions properly ; _ ;
I can't imagine anything else as I have everything right, I think.
Sorry I'm just a bit tad too excited for this.
It's always been a kind of dream for so long to have a char expander! And I'm so close but then this >< ahh.
Also, when I put the plug in in the dynpatches and test run a game, all the tall chars are invisible in game.
When I take out the patch.
I get this http://puu.sh/8ssjn.png
Ideas for plugins in dynrpg
I have the latest of dynrpg and dynloader TAT)/ since you helped me on moving battle command window in gauge battle.
I just plop the ips into dynpatches, that's how it should be right? ):
I have the dynloader and dynrpg at 0.20. And I'm still not understanding why it won't work T___T
So you said right next to it requires a similar sized 4x3 template ( blue/light blue)
http://puu.sh/8rpWa.png
Are you talking about this ?
I'm still not getting anything. T_T urgh so lost at why my 2k3 doesn't work with this ? what am I doing wrong.
I just plop the ips into dynpatches, that's how it should be right? ):
I have the dynloader and dynrpg at 0.20. And I'm still not understanding why it won't work T___T
So you said right next to it requires a similar sized 4x3 template ( blue/light blue)
http://puu.sh/8rpWa.png
Are you talking about this ?
I'm still not getting anything. T_T urgh so lost at why my 2k3 doesn't work with this ? what am I doing wrong.
Ideas for plugins in dynrpg
author=bugmenotHow exactly do I tell it to do that? Forgive me for not knowing. I'm just really not good at this stuff. Or what's the best way to go about loading this new charset? Should i resize my template? I messed with cherry's rm2k version and with that I didn't need to tell the rpg maker to load anything too different but used some of the bigger charsets he had as a template to make mine. Even loading the big character sheets he had that worked in 2k char expand did not work in 2k3's :Sauthor=RazzyThe patch changes how the sprite sheets in a CharSet file are handled.
it just isn't showing up.
In your example of a single sheet file, you would have to tell the rpg maker to load the upper leftmost walking animation.
I'm just really lost ; A: thanks.
I initially thoughtthe %xxyy would be fine to determine how big the charset was?
http://puu.sh/8r6EK.png
my charset shows up fine in 2000's version of CEP.
Sorry for typing so much ><
author=bugmenotauthor=RazzyCherry's RM2k9 should do the trick.
Also I'm confused with how to import the new taller chars and keep transparancy for the colors around it.
Ohh thanks, works perfect!
Ideas for plugins in dynrpg
author=bugmenotauthor=RazzySorry, it's not a plugin (seeing as there wasn't one made within the last 12 months, I don't expect any plugins of that sort within the next 6 months)
15.) bigger character sets. This was done in 2000 so I don't see why 2003 shouldn't be able to.
download CharExpandPatch(2k3)
Got the same functionality as the 2k one. (And all the same quirks and mishaps)
CharSet's file name must contain the Prefix %xxyy with 1/4 sprite width in xx and 1/4 sprite height in yy.
Credits to Cherry's CharExpandPatch 2k.
I'm a little confused with how to use it, I placed the ips file in my patches file.
http://puu.sh/8qQH0.png
And this is the sprite i wanna use with the expanded size,
I named it %0612UsagiTall and it just isn't showing up. Thanks for the help, I think this would be wonderful. Also I'm confused with how to import the new taller chars and keep transparancy for the colors around it.
@Cherry I'm looking forward to the day someone can do one as a plugin. :D
[Rpg maker 2003] Default Gauge battle system
Ahh! Thank you sooo much. You've saved me!
i really thank you.
Is there a way to mess with the width of the box? If not I'm totally fine haha.
This has done exactly what I wanted, thanks so much!
i really thank you.
Is there a way to mess with the width of the box? If not I'm totally fine haha.
This has done exactly what I wanted, thanks so much!
[Rpg maker 2003] Default Gauge battle system
I have dynrpg 0.20 :) ANd let me try real quick.
edit:
http://puu.sh/8jWre.png
The brackets were alrady there on the top, so i assumed i might have to paste it above the commandbox text. But it's still not changing anything. ): I tried messing with the numbers and nothing.
edit:
http://puu.sh/8jWre.png
The brackets were alrady there on the top, so i assumed i might have to paste it above the commandbox text. But it's still not changing anything. ): I tried messing with the numbers and nothing.
[Rpg maker 2003] Default Gauge battle system
For some reason when I change the number values in my DYNRPG.ini the command window doesnt move.
http://puu.sh/8jVjP.png
it's still just up there O:
http://puu.sh/8jVjP.png
it's still just up there O:













