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This game was certainly a learning experience on how I want to make enemies on the map work for a future game. RMMV has some broken movement elements to it and the only fix available would, unfortunately, keep the enemies moving after you interact with them. I didn't want to just scrap the whole project though, so I tried to work around the limitations as much as possible and it was a PAIN. Direction fixes on and off and back on again every time they change direction works for the majority of the enemies but the ones that move in a square are a bit more tricky to catch since there are only a few frames when they truly aren't in the process of turning.
The movement route getting messed up is actually why I couldn't put intricate bosses in the game. When you interact with an enemy it resets their move route in some scenarios, so that's why the enemies can change their routes sometimes.
I haven't found a way to fix these issues, but that's not to say that nobody can. I'm more of a developer than a programmer, so someone with more JS experience than me could probably get it working, or maybe someone could fix the movement route issues. All the help I've received so far is that plugin that, while it worked, made it so that enemies continued moving shortly before entering the battle processing, which just looks awful and still breaks some things. That also didn't fix the lack of ability to force enemies to not look at you when you interact with them, which is the default for RMMV and why I had to work around it to make most of the enemies work.
So yeah. There's the long-winded explanation of that. I was originally contemplating charging like fifty cents to a dollar for this but without bosses and a lot of workarounds, I couldn't justify it.
Thanks for playing the game though. It definitely can be pretty hard but I set out to make a game that was like that since I wanted to make it pretty short. Hopefully, you can forgive its shortcomings and press on :) but I won't judge either way! This was definitely more of an experiment, that's for sure. I now know what not to do with future games in terms of utilizing MV's movement route commands.
The movement route getting messed up is actually why I couldn't put intricate bosses in the game. When you interact with an enemy it resets their move route in some scenarios, so that's why the enemies can change their routes sometimes.
I haven't found a way to fix these issues, but that's not to say that nobody can. I'm more of a developer than a programmer, so someone with more JS experience than me could probably get it working, or maybe someone could fix the movement route issues. All the help I've received so far is that plugin that, while it worked, made it so that enemies continued moving shortly before entering the battle processing, which just looks awful and still breaks some things. That also didn't fix the lack of ability to force enemies to not look at you when you interact with them, which is the default for RMMV and why I had to work around it to make most of the enemies work.
So yeah. There's the long-winded explanation of that. I was originally contemplating charging like fifty cents to a dollar for this but without bosses and a lot of workarounds, I couldn't justify it.
Thanks for playing the game though. It definitely can be pretty hard but I set out to make a game that was like that since I wanted to make it pretty short. Hopefully, you can forgive its shortcomings and press on :) but I won't judge either way! This was definitely more of an experiment, that's for sure. I now know what not to do with future games in terms of utilizing MV's movement route commands.
Post yourself thread!
[RMMV] Transfer to map instead of going to title
Hey, I've been trying to figure out how to make it so that when you click quit in the menu and then click the option to go to the title it takes you to a different map instead of the title screen.
However, everywhere I can look in the default plugins seems to not change at all when I type in the command for transferring the player to a specific map instead of going to Scene_Title.
Does anyone have a way of doing this? The reason I need it is a little weird to explain, but think of games like Banjo Kazooie where when you click quit game there is a little cutscene that plays and THEN you're taken back to the title.
Thanks!
EDIT: I've also tried making a plugin to do this, but I am not yet well versed in Javascript so the game hangs when I click Title. Here is what that plugin looks like, maybe someone can tell me what I've done wrong:
Scene_GameEnd.prototype.commandToTitle = function() {
$gamePlayer.reserveTransfer(2, 0, 1, 2, 0);
};
It is strange that when I try to edit this in rpg_scenes nothing happens, but when I add it as its own plugin it hangs.
However, everywhere I can look in the default plugins seems to not change at all when I type in the command for transferring the player to a specific map instead of going to Scene_Title.
Does anyone have a way of doing this? The reason I need it is a little weird to explain, but think of games like Banjo Kazooie where when you click quit game there is a little cutscene that plays and THEN you're taken back to the title.
Thanks!
EDIT: I've also tried making a plugin to do this, but I am not yet well versed in Javascript so the game hangs when I click Title. Here is what that plugin looks like, maybe someone can tell me what I've done wrong:
Scene_GameEnd.prototype.commandToTitle = function() {
$gamePlayer.reserveTransfer(2, 0, 1, 2, 0);
};
It is strange that when I try to edit this in rpg_scenes nothing happens, but when I add it as its own plugin it hangs.
Let's Play: Super Shrek RPG
Super Shrek RPG
author=Jaiden
I had a good chuckle. I felt like I was experiencing 2014 in memes again. I hope you recorded the intro music yourself, that would make it gold.
You might not want to bundle the project file with it, though.
Eh, why not? I don't care what people do with this game haha. I didn't actually record the intro music myself but maybe I should. It was a random video my brother found on YouTube that we thought was funny, I think? I'm glad you enjoyed it though.
author=sawworm
What can I say... A true masterpiece.
They only come around a few times in a lifetime... I'm glad I could help you experience the glory of a Shrek meme.
author=Nedras
I'm scared.
Subbing anyway. :'D
Don't expect too much from it xD
Grandma's House
author=Hani
i don't know if it's just me but i feel like the fear meter was dropping too fast
It's been so long since I've even touched this game, but my guess is that if it indeed IS going way too fast, it may be because the game is running at a higher frame rate than intended, since the meter goes down based on frames instead of realtime seconds. I'm not sure if there is an easy way to check or not, unfortunately. Try pressing F1 and turning on/off Smooth Mode and Reduce Screen Flickering. Either of those options may help but it has been a long time since I've played this or done any work whatsoever on it.
Hopefully you get it working correctly! The meter may just be too fast for your liking, but maybe you just have a setting configured strangely.
Canvas Review
woowee I'm late to the party. Just goes to show you how long it's been since I've been on this website.
Anyway, I made this for a contest where you could only use ONE of everything. One character set, one tileset, etc. That's why it is so limited but I figured I would try doing something different than what I thought other people would be doing, which was making an actual game.
I ended up not winning the contest (some guy who made a game that only said FIGHT in it did if I remember correctly), but it was interesting to try creating something with so much limitation.
Thanks for checking it out :) if you're even reading this.
Anyway, I made this for a contest where you could only use ONE of everything. One character set, one tileset, etc. That's why it is so limited but I figured I would try doing something different than what I thought other people would be doing, which was making an actual game.
I ended up not winning the contest (some guy who made a game that only said FIGHT in it did if I remember correctly), but it was interesting to try creating something with so much limitation.
Thanks for checking it out :) if you're even reading this.
[RMXP] Event-based Battle System
Yeah, I do have plans to spice it up with animations and such. I just wanted to get the basics down before anything else. Plus, the enemies are going to have a smaller amount of health, as battling isn't really the main part of the game. That will make battles go by much faster.
I haven't found that bug yet through my testing, but I'll look into it, definitely.
And thank you for checking that out! I'll test it as soon as I can!
I haven't found that bug yet through my testing, but I'll look into it, definitely.
And thank you for checking that out! I'll test it as soon as I can!
[RMXP] Event-based Battle System
Hey guys I'm trying to make an event based battle system complete with a lives system and health system (it's a psuedo-platformer with simple battles).
I have it working 95%, but you can't kill the enemies. You can die, and you can deal damage (I think, there's no way to tell right now). When you die you are restarted at the checkpoint.
Talk to Frosty the Snowman to activate all the stuff that needs to be activated. You can give yourself more lives or health or items by pressing F9, in case you didn't know.
There's probably something really simple I'm missing in order to defeat the enemy. I just can't figure it out.
Ignore all the strange things about the game, it's a comedy xD whoever helps gets credit for sure.
https://drive.google.com/file/d/0B77UvLcfBgtbZ0Q0YW04bmRWOEE/view?usp=sharing
I have it working 95%, but you can't kill the enemies. You can die, and you can deal damage (I think, there's no way to tell right now). When you die you are restarted at the checkpoint.
Talk to Frosty the Snowman to activate all the stuff that needs to be activated. You can give yourself more lives or health or items by pressing F9, in case you didn't know.
There's probably something really simple I'm missing in order to defeat the enemy. I just can't figure it out.
Ignore all the strange things about the game, it's a comedy xD whoever helps gets credit for sure.
https://drive.google.com/file/d/0B77UvLcfBgtbZ0Q0YW04bmRWOEE/view?usp=sharing















