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Party Relative Monster Stats

I had an idea the other day that would prevent the need for grinding in RPGs.

What if every monster didn't have set stats, but stats that were relative to the player's?

For instance, a troll wouldn't have 211 HP, it'd have 20% less than the player's HP. Catch my drift? As for party stats, the engine could average the party stats into one set that the monsters would go off of.

I'm wondering if this has been done before, and if not, what do you guys think of the idea?

The Final Fantasy I Topic

I like Fighter-Monk-WMage-BMage best.

What are you thinking about right now?

Watching the Packers owning the Cardinals.

OH YEAH.

Worst Video Game Titles

MARIO PARTY

IParadise : Life Zone

I never got why people post a plot summary and character bios in the description when that's what we're playing the stinkin' game for.

Summer Screenshot Spectacular!

Chaos, I gotta say, the music in that Speak No Evil game of yours is fantastic. Where'd you get it?

Summer Screenshot Spectacular!

That looks so cool.

How often do you run from battles?

Seriously though, the benifits of battle SO outclass the possibility of losing. If you fight every battle, you'll (probably) never need to run. Problem solved.

Hai guys read my haikus

Maybe some people
just aren't quite as smart as us
It's really a shame.

Hai guys read my haikus

Hey guys, why waste time
on haikus when you could play
final fantasy