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Relyt
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Party Relative Monster Stats
I had an idea the other day that would prevent the need for grinding in RPGs.
What if every monster didn't have set stats, but stats that were relative to the player's?
For instance, a troll wouldn't have 211 HP, it'd have 20% less than the player's HP. Catch my drift? As for party stats, the engine could average the party stats into one set that the monsters would go off of.
I'm wondering if this has been done before, and if not, what do you guys think of the idea?
What if every monster didn't have set stats, but stats that were relative to the player's?
For instance, a troll wouldn't have 211 HP, it'd have 20% less than the player's HP. Catch my drift? As for party stats, the engine could average the party stats into one set that the monsters would go off of.
I'm wondering if this has been done before, and if not, what do you guys think of the idea?
The Final Fantasy I Topic
What are you thinking about right now?
Worst Video Game Titles
IParadise : Life Zone
I never got why people post a plot summary and character bios in the description when that's what we're playing the stinkin' game for.
Summer Screenshot Spectacular!
Summer Screenshot Spectacular!
How often do you run from battles?
Seriously though, the benifits of battle SO outclass the possibility of losing. If you fight every battle, you'll (probably) never need to run. Problem solved.













