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A rebuttal to "Your Intro Sucks."

Rpg games must have an intro, It is important to tell the player what is he going to do...TO TELL WHAT HIS ROLE IS.
We don't need to care about the 12 years old Moronic hyper kids, Who just want to tap the controller like how a chipmunk chews on a nut.
If they are not intrested in a story, just action, well go and play tekken or cod.
Nuff said.

Four Alternatives to Random Encounters

Do you guys know the game pokemon gold?
In the rocket hideout, there were some tiles, which were traps, and when you walked on them, you had a forced battle, BUT it wasnt a soo bad thing, because it gave a lot of experience...
Call me crazy, i walked into the traps by purpose ;)

Another thing in the same pokemon game, when the camers spotted you, you had another forced battle...

So on-touch battles can be cool...But they should be rare.
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