ROWAN'S PROFILE
Rowan
131
I'm just a guy interested in making an RPG. I started using RPG Maker way back in RM2k days. My first game was wiped out when my old CPU crashed so yeah.. I decided to make a new one and have been working on it ever since. I mostly enjoy lurking around the RMN forums but I've decided to become more active in the community. I can be a smart-ass at times, but I'm generally an easy going friendly dude.
P.S: Oh yeah, I'm gay (seriously)
P.S: Oh yeah, I'm gay (seriously)
Gran Yggdra
A long-haul truck driver from the country stumbles upon a military conspiracy of turning people into dragons and through a mishap ends up turning into one himself.
A long-haul truck driver from the country stumbles upon a military conspiracy of turning people into dragons and through a mishap ends up turning into one himself.
Search
Filter
ploek.JPG
Me: Wasupp Magic? What's been crackin?
Magic: Nutin' dawg. Just chillin'... Killin'...
Me: True true.
Magic: Nutin' dawg. Just chillin'... Killin'...
Me: True true.
Cooldowns
Cooldowns


According to Wikipedia, Cooldowns are the minimum length of time that the player needs to wait after using an ability before they can use it again. In MMO's (particularly WoW) some of the most powerful abilities usually have a 4 second to whatever minute cooldown. Obviously, these are implemented for balancing reasons; however if used correctly, they offer a great deal of depth in terms of proper ability management. Unfortunately, because of the nature of cooldowns, they're also seen as an essentially forced way to get players to use different moves.
What do you think of using moves with cooldowns outside the MMO world?
For example; what if Ultima, one of FF's most powerful skills, had a 2 turn cooldown? (You cannot use this move during the next 2 turns.)
Elemental Weaknesses (and battles that make you think)
In my game, I just dropped Elemental Properties all together. In a game where canceling moves, debuffs, buffs, cooldowns, range, cast times, chance on use/hit effects, and many other stuff determines how the player plays, why have it? For me, it was just an uninteresting mechanic that only added further complexity to an already complex system.
Instead damaging moves deals either Physical Damage, Elemental Damage (in the most generic sense), or a combination of both. That's it.
As far as scanning goes I agree. The best scanning system (IMO) is the Grandia games. You just target an enemy and everything you will need to know will show up in a little box. Second best is the Persona games, mainly because they don't take up a turn, and once the member scans it, the information will forever be in their data-bank in case you come across the enemy again and forget.
Instead damaging moves deals either Physical Damage, Elemental Damage (in the most generic sense), or a combination of both. That's it.
As far as scanning goes I agree. The best scanning system (IMO) is the Grandia games. You just target an enemy and everything you will need to know will show up in a little box. Second best is the Persona games, mainly because they don't take up a turn, and once the member scans it, the information will forever be in their data-bank in case you come across the enemy again and forget.
What are you thinking about right now?
What are you jammin' too?
???
post=208801
kutabacchimae, shini ike!!

Pointless Edit:
post=208894
smoke weed erry day it's all i do
also i love being hatted by u nerds. hats for all!
lmao.













