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I was bored, I put together some DBZ sprites for VX Ace

Should probably also credit NinjaofShadows as well.

Smoking cigarettes sucks sweaty donkey balls

Weed or go to vaping.
I do both :)

Books you have read

The only books I have really ready were programming books.
...I'm boring I know :P

What are your favorite and least favorite parts of gam mak?

Favorite part?
When your code finally does what you command it to do!

Least favorite part?
Graphics...

What are you thinking about? (game development edition)

Isometric or doing some sort of pseudo 3d for the world map, have thought about low poly as well (similar to FF7 and 8)

What Videogames Are You Playing Right Now?


Fighterz, SFV, and Tekken7 mostly.

What Videogames Are You Playing Right Now?

Right now?
Just Dragonball FighterZ :)

[RMMV] [RMVX ACE] Pros and Cons: RMMV vs. VX Ace

They're basically the same (sorta).
The tile size however bothers me, 48x48 is weird as it's 1.5x 32x32 and 32x32 is a lot cleaner to make.

MV has some issues likely caused by it being HTML5/web heavy but it was done in such a poor way it causes a lot of issues.

MV does allow you to use tiled which is nice but you can use the ace engine with XP so that kinda is a moot point.

I mean for desktop Ace > MV and I've used both.



Pixel Game Maker MV!!

Playism is the publisher and Kadakowa is the developer of both programs.
Since Degica owns RPG Maker Web they would have no reason to make a sub form for Pixel Mv...

They want to have a forum but I think that will come once it's out of early access.

I've had more crashing over the weekend...
- Can't move the program without crashing
- Can't resize the program without crashing
- Can't move the play test games window without crashing (this is on all my computers by the way)...

I had to request a refund since I can't obviously use it at all without crashing.
I'm WELL AWARE this is early access software.

+++ DynRPG - The RM2k3 Plugin SDK +++

author=Giznads
author=TheBlastedHeath
Giznads, thanks for the link to the tutorial. It looks rather difficult, as you mentioned, but it may be worth the effort to try at least, if a Dynrpg plugin is not feasible. I never even knew about this form of pixel movement on rm2k3, and it seems it's been out for quite some time now. I appreciate you bringing it to my attention.
Mate, if it's pixel movement you want, you might be best moving to an entirely different engine. Just my humble opinion.
Check out godot engine here, https://rpgmaker.net/engines/godot/

Roach714 recently moved his project, kingdoms of the dump, from rm2k3 to this engine. https://rpgmaker.net/games/9605/

I've seriously thought about moving to this engine, I just have so mcuh of my project invested into RM2k3 now... :/

Coding may not be his thing though, Visual Scripting is decent but I'd give it a few more versions to mature. Also, C# is a bit sketchy right now but supposed to be sorted by 3.1, there is however a pretty good RPG Made with Godot but it's hard to say if it was updated to the 3x branch or still using 2.1

I'd actually recommend Unity with the Bolt Visual Scripting add on granted it will cost $70 or $56 if you subscribe to unity($35/mo). There is also Pixel Game Maker MV, but it's in early access and it's up to you if you want to deal with demo software at this time.