RYUNACHO'S PROFILE
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RUIN FRONTIER 0
I enjoyed the game overall, but I had one major issue with it: there is no reason to use any special equipment or abilities outside of the fight against Thunder. Why? Because a Sentinel with Power Claw, Heavy Cannon, and 4 SRX-2 can brute force it's way through everything else. In the final area, the only enemy that could even deal damage was the Cobra.
Other than this balance issue, the game seems to be well made and I didn't notice any real bugs/problems outside of some grammar/punctuation.
Other than this balance issue, the game seems to be well made and I didn't notice any real bugs/problems outside of some grammar/punctuation.
The Maze
I present to you a small list of thoughts I had during/after the game that I recorded in notepad:
-Remove first merchant and set equipment through events when a class is selected
-Each class should start with a skill
-Mix of random and event encounters on first floor
-Gained "Casual Clothes" at some point without being made of aware of such
-Chests should always award a usable piece of equipment
-No reward for clearing a floor
-Cracks/moss/etc on walls can be walked on
-Consider adding sfx for events like the bridge and lever
-TP bar isn't visible
-Glad the dragon on floor 5 has such high defense - finally feels like party setup matters
-Healing crystal on level 6 should only be usable once
-After level 6, screen stays dark even if you go back to previous floor(s)
-Clowns aren't worth fighting - increase their exp and/or remove their heal
-Floor 7 chest "350 G found" is inconsistent with other "Found some gold" messages
-Floor 8 encounters far easier than dragon, mean wisps, and clowns
-Thief is useless before level 10
-Got to the demon and succubi, but I'm not grinding enough to beat them; recommend removing lifesteal and lowering succubi stats to be closer to normal encounters
-Maps feel mostly barren, and the way early ones split into halves is unnatural
I hope you find some of this helpful.
-Remove first merchant and set equipment through events when a class is selected
-Each class should start with a skill
-Mix of random and event encounters on first floor
-Gained "Casual Clothes" at some point without being made of aware of such
-Chests should always award a usable piece of equipment
-No reward for clearing a floor
-Cracks/moss/etc on walls can be walked on
-Consider adding sfx for events like the bridge and lever
-TP bar isn't visible
-Glad the dragon on floor 5 has such high defense - finally feels like party setup matters
-Healing crystal on level 6 should only be usable once
-After level 6, screen stays dark even if you go back to previous floor(s)
-Clowns aren't worth fighting - increase their exp and/or remove their heal
-Floor 7 chest "350 G found" is inconsistent with other "Found some gold" messages
-Floor 8 encounters far easier than dragon, mean wisps, and clowns
-Thief is useless before level 10
-Got to the demon and succubi, but I'm not grinding enough to beat them; recommend removing lifesteal and lowering succubi stats to be closer to normal encounters
-Maps feel mostly barren, and the way early ones split into halves is unnatural
I hope you find some of this helpful.
Jack's Shack Review
Writing reviews that are more fun to read than the game is to play should be criminal! You don't seem to have enjoyed it much, but thank you for pushing through and reviewing it anyway.
I'll admit that it's an overall shoddy game, but it was my first project and I pushed myself to have it finished in a week (and for some reason forgot to mention in the game summary). Map size and boss HP are actually complaints I had about the game when I found it laying around on my HDD and replayed it today.
I'll admit that it's an overall shoddy game, but it was my first project and I pushed myself to have it finished in a week (and for some reason forgot to mention in the game summary). Map size and boss HP are actually complaints I had about the game when I found it laying around on my HDD and replayed it today.
author=nhubiYa caught me lol
"The developer seems to have spent most of his time introducing the weather modifiers to the terrain"
Jack's Shack
Added a download that doesn't require RTP. I removed most of the unnecessary files, but it's also possible I removed something that I shouldn't have. If you encounter any missing file errors, let me know.
Realms of Arcanum: Generations
I just finished playing through the demo, wanted to give ya my thoughts.
Good:
HUD aesthetics, dialogue, area encounters change as the game progresses
Neutral:
Cutesy battler art (not a fan of the style, but it's nice to see original art)
Bad:
Save crystals AND the ability to save anywhere (it's kinda redundant), the shadow in the forest (some people may like it, I did not), random wooden stairs to lead to caves and such, out of place quizmaster scene
Issues:
Something (nothing?) appeared after the first Petaline in the forest. It put up a better fight than the other encounters there, but I got nothing for it.
Whispers aren't worth fighting.
"Mushroomattack" village? Is there some reason it's called that lore-wise?
Good:
HUD aesthetics, dialogue, area encounters change as the game progresses
Neutral:
Cutesy battler art (not a fan of the style, but it's nice to see original art)
Bad:
Save crystals AND the ability to save anywhere (it's kinda redundant), the shadow in the forest (some people may like it, I did not), random wooden stairs to lead to caves and such, out of place quizmaster scene
Issues:
Something (nothing?) appeared after the first Petaline in the forest. It put up a better fight than the other encounters there, but I got nothing for it.
Whispers aren't worth fighting.
"Mushroomattack" village? Is there some reason it's called that lore-wise?
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