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Is it worth using RMVXA at this point?
As a new programming student, I finally have the gusto to learn the scripting languages and make a decent sized game. I already own a legitimate copy of RMVXA thanks to a friend, but with the problems I have realized it has (dem FPS drops!) and the introduction of RMMV, I'm wondering if it's worth it to actually use VXA.
DOTA 2
I'm not sure how popular the genre is among you guys, but is else anyone a fan of DOTA 2? I started playing it this year, and despite being relatively godawful at it, I play with some friends and generally have a lot of fun.
I love support characters like Lion and Rubick, but I also find it fun to be the initiator of teamfights as Earthshaker or Sand King.
For those of you who aren't familiar with DOTA 2 and need some context, it's like League of Legends, except has a steeper learning curve and does not have the stigma of being a thinly-veiled cashgrab.
I love support characters like Lion and Rubick, but I also find it fun to be the initiator of teamfights as Earthshaker or Sand King.
For those of you who aren't familiar with DOTA 2 and need some context, it's like League of Legends, except has a steeper learning curve and does not have the stigma of being a thinly-veiled cashgrab.
[VXa] Wait command in RGSS3
Through trial and error, I have successfully created an "item find" window for when the player opens a chest or finds treasure. The only problem is, it seems to appear for an indeterminable, almost completely random amount of time.
What I want to do is show it for a fixed amount of time, and then dispose of it, all while the player is able to move around freely.
Is there a command for this, or am I SOL?
What I want to do is show it for a fixed amount of time, and then dispose of it, all while the player is able to move around freely.
Is there a command for this, or am I SOL?
[VXa] Creating a custom window using the "Script" event
EDIT 2: I figured out how to parse information in by means of a global variable (not sure if that's the most efficient means, but it works, so). Now I just need one more thing cleared up:
In RGSS3, is there a way to make a function wait for a few seconds before it does something? I want the window to pop up for a couple seconds and then fade out. I can probably poke around and find out how to do the transition, but I'm stuck on how to keep the window up for a fixed amount of time. It does do this by default, but the amount of time it stays up seems to be random. Any insight?
EDIT 1: I solved the problem of making a window appear, but now I have a new dilemma. I made a small window appear when a treasure box is opened to display the item that was inside it, but I want to be able to reference the item ID in question directly from the "Script" event command, and I can't figure out how to do it. I know you have to supply an argument, but I can't figure out how to supply the value and reference it within the script. Am I making sense?
I have some great, innovative ideas for a game project that I'd like to implement myself using RGSS.
Unfortunately, all of my ideas require I implement them using RGSS, and having never dealt with Ruby before, I'm unfamiliar with the proper syntax for most things.
All I want to do right now is learn how to create a custom window in a normal event via "Script" (for later applications such as announcing item pickups, subquest progress updates, etc), and for the life of me, I cannot figure out how to do it. Thanks to many irrelevant video tutorials on Youtube, I know exactly how every type of window works and where they inherit their variables from, but I still can't figure out how to make one appear.
Halp.
In RGSS3, is there a way to make a function wait for a few seconds before it does something? I want the window to pop up for a couple seconds and then fade out. I can probably poke around and find out how to do the transition, but I'm stuck on how to keep the window up for a fixed amount of time. It does do this by default, but the amount of time it stays up seems to be random. Any insight?
I have some great, innovative ideas for a game project that I'd like to implement myself using RGSS.
Unfortunately, all of my ideas require I implement them using RGSS, and having never dealt with Ruby before, I'm unfamiliar with the proper syntax for most things.
All I want to do right now is learn how to create a custom window in a normal event via "Script" (for later applications such as announcing item pickups, subquest progress updates, etc), and for the life of me, I cannot figure out how to do it. Thanks to many irrelevant video tutorials on Youtube, I know exactly how every type of window works and where they inherit their variables from, but I still can't figure out how to make one appear.
Halp.
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