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SDHawk
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The Man Who Planted Trees
That was awesome and, surprisingly, I actually watched the whole thing inspite of balking at the initial 30min runtime. (It's interesting how youtube and such has created a sort of low attention span thing of people instantly refusing to watch clips over 5mins or so, though)
Are you a good artist willing to help?
If you want to get anyone to work for you, you need to show samples of your work, your plan, and generally that you're actually capable of making something someone would want to play so that said artist's work isn't put to waste. The only thing you gave for details is "go to the game sections in the RP Maker XP part" but there's nothing of yours anywhere on the site (You do realize admins have to approve your game and content first, yes?). I managed to find your website but all you have on it is an extremely poor design with brief and generally poor plot summaries of your games.
I'm not even an artist, but you're going to have to put up a more convincing argument than this to get anyone to dedicate time to your game. Demos, screens, design docs, past work. Even a more detailed description of what you want to do would help. As it is you look like a complete idiot who's completley incompetent at making games.
I'm not even an artist, but you're going to have to put up a more convincing argument than this to get anyone to dedicate time to your game. Demos, screens, design docs, past work. Even a more detailed description of what you want to do would help. As it is you look like a complete idiot who's completley incompetent at making games.
Honest Question
This argument isn't even about whether tetris deserves to be on the top 10, it's about what qualifies as a great game. And frankly comparing emotional investment to simple fun to historic impact is apples to oranges to tomatoes which is what makes these lists so pointless.
One could argue that "greatest" is how well a game impacts all of these categories at once but that's just ridiculous since many of them automatically disqualify other categories since they're opposites. A game might have a historical impact, but then since it has influenced so many other games it's bound to be overshadowed by its own children in terms of general fun. Again, a game that has deep investment on the player for greater emotional impact isn't going to have the same type of fun of a game you can just pick up and play for 5 minutes. That doesn't make one superior to the other overall, it's just a different type of experience.
One could argue that "greatest" is how well a game impacts all of these categories at once but that's just ridiculous since many of them automatically disqualify other categories since they're opposites. A game might have a historical impact, but then since it has influenced so many other games it's bound to be overshadowed by its own children in terms of general fun. Again, a game that has deep investment on the player for greater emotional impact isn't going to have the same type of fun of a game you can just pick up and play for 5 minutes. That doesn't make one superior to the other overall, it's just a different type of experience.
Web Browser
I've been using Opera since version 5 or so. FF just feels so clunky compared to how smooth Opera is.
Random Musings or Rants
Agreed on SD3. The whole button mashing system is such a massive step down from Secret of Mana's charge bar that gave combat a rhythm and charging up a point. SD3's charge bar is basicly a button you hit now and then admidst the rest of the button mashing. It's tragic that 2d action rpgs tend to derive more than SD3's style than SoM's ever since.
Honest Question
The inherent problem with such lists is that "the greatest" is incredibly vague. The greatest at what? Being a game? What the hell does that even mean. I'm sure you could make great argument that Tetris deserves to be the best at defining an entire genre or that it doesn't deserve to be on the list of best at emotionally affecting its players, but in the context of just "the best" you could argue for just about any aspect because it's undefined beyond what elements the people participating value most in their games. Since every voter in a list (whether a public vote or a staff vote of the magazine doing it) is using a different set of values to define the greatest these things are basicly worthless beyond finding the most popular games. That and boosting website views by posting intentionally controversial lists to rile people up.
We Did It First screenshot thread
author=WIP link=topic=5.msg1269#msg1269 date=1183129634
SD: What bug was it? The subtract blend crap?
Yeah. Technically not strictly necessary, but I wanted multiple light sources.
We Did It First screenshot thread
Yeah. It was previously made in Sphere, but we missed the personal deadline of 06/06/06 so I suspended it until a bug in ika was fixed so I could do a better lighting engine in it (old one can be seen here: http://www.stellarx.org/sdhawk/06/ad_make_noise.png ). All the art and music was actually completed a year ago, though.















