SGCN'S PROFILE
SGCN
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Go home and be a family man.
You, have no dignity! -->  --¦-{@
You, have no dignity! -->  --¦-{@
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James. Cameron's. Avatar.
post=121145
Watch Princess Mononoke instead, awesome animation, better story.
You have excellent taste.
What Videogames Are You Playing Right Now?
Party Size
^ That article is amazing. Great read.
I tend to like larger parties because I like to have options.
The downside to having larger parties usually means less/no character development (Chrono Cross and Suikoden immediately come to mind). Larger parties can also potentially lead to players abandoning weaker characters. Final Fantasy VI had 13 characters and that game turned out great.
The above article sums it up pretty well:
I tend to like larger parties because I like to have options.
The downside to having larger parties usually means less/no character development (Chrono Cross and Suikoden immediately come to mind). Larger parties can also potentially lead to players abandoning weaker characters. Final Fantasy VI had 13 characters and that game turned out great.
The above article sums it up pretty well:
The ideal number of PCs in an RPG is the number that will allow the player a wide and interesting variety of abilties, as well as offer a fair balance of development and interaction for each one without overcomplicating the plot.
Dreizehn
Vanadia Project
Must have been a pain to change the font.
I recently had to re-edit most of my custom menus because I had second thoughts about the window graphic :'(
I recently had to re-edit most of my custom menus because I had second thoughts about the window graphic :'(
The Way EP 5 Review
Now for episode 6...
Episode 6 is radically different from the previous episodes, partly due to the nonlinearity. You're either going to love it or hate it.
Episode 6 is radically different from the previous episodes, partly due to the nonlinearity. You're either going to love it or hate it.
Let's discuss puzzle design!
I love puzzles in dungeons, which is probably why I enjoy the Wild ARMs series. In Wild ARMs pretty much all the dungeons have puzzles. Most of the dungeons are designed around the character's tools (bombs, wirehook, throwing dagger etc.). One thing I noticed was that they would actually lower the encounter rate in certain puzzle rooms which I think is a plus.
I agree with what Solitayre said about the build up to the final puzzle, I found it very rewarding to work my way further through the final dungeon of Wild ARMs 2. You had to piece together everything you learned from the previous dungeons (like how you can activate switches diagonally, or how you are able to aim the flame rod to light up multiple torches in one go).
Alundra had mind-numbingly difficult puzzles. Jumping in Alundra is terrible :(
Mazes suck...
I agree with what Solitayre said about the build up to the final puzzle, I found it very rewarding to work my way further through the final dungeon of Wild ARMs 2. You had to piece together everything you learned from the previous dungeons (like how you can activate switches diagonally, or how you are able to aim the flame rod to light up multiple torches in one go).
Alundra had mind-numbingly difficult puzzles. Jumping in Alundra is terrible :(
Mazes suck...













