SAILERIUS'S PROFILE
Something happened to me last night when I was driving home. I had a couple of miles to go. I looked up and saw a glowing orange object in the sky. It was moving irregularly. Suddenly, there was intense light all around. And when I came to, I was home.
What do you think happened to me?
What do you think happened to me?
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Vacant Sky Complete Edition: Act II+ Now Available
I hope no one minds that I'm directing people here to download the game. My external hosts keep burning through bandwidth. >_>
Vacant Sky Complete Edition: Act II+ Now Available
Oh yeah. Quick note to players of the original Act II. If you want to see new content, save recruiting Vel for last.
Vacant Sky Complete Edition: Act II+ Now Available
Okay, should be fixed now. Try redownloading. Sorry about that!
Also - yeah, I know, Act I sucks. It gets significantly better (or, at least, I hope so).
Also - yeah, I know, Act I sucks. It gets significantly better (or, at least, I hope so).
Vacant Sky Complete Edition: Act II+ Now Available
Vacant Sky Complete Edition: Act II+ Now Available
Vacant Sky Complete Edition: Act II+ Now Available
Gearing up for 2013
Glad you think so! It's a pretty controversial change, but I think it's for the better. There are a lot of hidden benefits to it, as well - namely that we have more freedom in what we can have happen because not everything needs a sprite and animation.
The Construction of Metis Part 2: Virtual Playwriting
The Construction of Metis Part 2: Virtual Playwriting
How did you handle asynchrony in C? Callbacks? I can't imagine how else you'd do it, but God, that must be ugly.
Fortunately, my cutscenes in VSA aren't too complex ( http://rpgmaker.net/games/3872/images/24885/ ) due in part to the extremely limited budget. They're visual novel-inspired (as in Fire Emblem and Disgaea), but I'm planning some minor flourishes to make them more visually interesting.
Fortunately, my cutscenes in VSA aren't too complex ( http://rpgmaker.net/games/3872/images/24885/ ) due in part to the extremely limited budget. They're visual novel-inspired (as in Fire Emblem and Disgaea), but I'm planning some minor flourishes to make them more visually interesting.














