New account registration is temporarily disabled.

SAILERIUS'S PROFILE

Sailerius
did someone say angels
3214
Something happened to me last night when I was driving home. I had a couple of miles to go. I looked up and saw a glowing orange object in the sky. It was moving irregularly. Suddenly, there was intense light all around. And when I came to, I was home.

What do you think happened to me?
Vacant Sky Vol. 1: Conte...
I died once. (Complete Edition Act II+ now available!)

Search

Filter

Pom Gets Wi-Fi

author=UPRC
Wow, this game suddenly dropped FAST from the buzzing games after dominating it for so long. What happened there?

The rate of decay of buzz is geometric, IIRC. Big bizz requires a consistent level of continuous buzz to maintain it.

Vacant Sky Awakening: Paradox Prince

author=AxelRantila
Even if I don't own a Vita, I still have to ask this since I'm a firm believer of that the same game on several platforms should have access to the same content simultaneously (or with minimal delays). Will the release schedule for the Vita version and the Unity version eventually catch up to each other?
I hope so, but there's no guarantees. The big delay for Vita comes from needing to recode the game in PhyreEngine, but since additional episodes should only be new content (and not substantially new gameplay systems), in theory they should achieve release parity after EP1. I don't know if that's the case having not done it yet, but that's what I believe will be true. We'll know for sure once EP1 is out.

The story content is in platform-agnostic scripts, so it shouldn't need any changes between platforms.

Vacant Sky Awakening: Paradox Prince

author=AxelRantila
Our Eternity is an alternate conclusion, another "what if" like Remission
Because I think Remission is the best ending of VS1 (based on what has been released so far), I have to ask this.
If it isn't "a true ending", how am I going to enjoy VS2 if the ending I got in VS1 is not "the right one"

Because VS2 isn't a direct continuation which involves (mostly) different characters. The events of Return have a background influence on the story but aren't a direct part of the narrative.

Vacant Sky Awakening: Paradox Prince

author=AxelRantila
author=Sailerius
If I recall correctly, one of the memoirs in Maladorr Manor refers to making a huge breakthrough in creating the first genetic Archon.
I could very well be wrong, but
I've always thought that that memoir has been talking about archons in general, I don't remember seeing genetic archons even getting being mentioned in that memoir


Which is once again one of the reason I think that the Our Eternity ending will clarify a lot of the questions I have about this matter

The term "genetic Archon" is never used. It was my intention that they're conveyed as distinct concepts but the wording might be muddy. I'll revisit it when the time comes. I have to walk a delicate line between over-explaining and under-explaining, since no one likes a wall of text.

For example, a lot of people are confused about

the difference between Auria and Mia and why Mia can apparently be killed when Auria can't. An Archon inherits traits of the other soul implanted within them. The one inside of Mia is a demifiend, and so she has both demonic power and the demonic weakness to holy weapons. No one knows what exactly Zezzorah is, but as he's not a demon, Auria doesn't have the weakness to holy weapons.


This isn't exactly spelled out ingame (although it should follow logically if you think about it) but is the kind of thing that would require too much exposition to properly convey, so I'll just live with some people being confused.

Which is once again one of the reason I think that the Our Eternity ending will clarify a lot of the questions I have about this matter

Our Eternity won't actually answer many questions, I'm afraid to say. The Auria of Act III isn't interested in answers anymore; she just wants closure. Act II is about pursuing answers and, unhappy with what she discovers, she no longer seeks them.

Our Eternity is an alternate conclusion, another "what if" like Remission. There might be some minor new answers that I happen to put in, but there's not any information in particular I can think of that's left to tell. There really aren't any big mysteries left with Archons.

Vacant Sky Awakening: Paradox Prince

It's not going to be abandoned. There needs to be a definitive version of the game.

Vacant Sky Awakening: Paradox Prince

The earliest I can promise something Contention-related is the 2014 Day of Contention, which will be significantly more Contention-flavored than this year's. I've got something special planned. It'll still be too early to release Act III, but there should be something to sweeten the wait.

Vacant Sky Awakening: Paradox Prince

Should hopefully have some cool stuff to show around the new year. No guarantees, but it's all starting to come together and we should be able to let the cat out of the bag on the big surprise soon.

Vacant Sky Awakening: Paradox Prince

Don't worry, you'll learn more than you've ever wanted to know about Archons eventually. There are some tidbits in EP1 to find if you poke around in the right place.

Vacant Sky Awakening: Paradox Prince

Ooh, a mechanics question! My favorite.

author=AxelRantila
Just thought of one story-related question that I feel that the Our Eternity ending (and maybe even the Vel act) can bring some clarity to.

VSA and VS1 spoilers

As I manage to compile the data from what has been released of Contention so far:

The only way someone can become an archon is by having the "archon-seed" getting passed down from a parent. So unless one of Dakura's parents' was already on archon when Dakura was born, I'm not sure how this will fit together in a way that doesn't contradict something in Contention.

(Well, one option is that Ejaro is hiding something or straight out lying, but I just can't see any motivation for it)
That's actually not the whole picture, which is understandable since you're not given a whole lot of information about Archons in VS1. What you're describing is the exception and not the rule. We'll call people who fit that description "genetic Archons" and the only people who fall under that category are

Auria and her mother.


If I recall correctly, one of the memoirs in Maladorr Manor refers to making a huge breakthrough in creating the first genetic Archon. General case Archons are created manually through an enchantment ritual and produce regular human offspring.

Vacant Sky Awakening: Paradox Prince

author=AxelRantila
http://projectbc.wordpress.com/2013/12/16/there-and-back-again-the-long-arduous-and-mostly-uninteresting-tale-of-the-ill-fated-metis-engine/I want to say two things about this right now

When I on VS1s RMN-page said that I wanted more openness earlier, this is just the kinds of things that I was talking about. Personally, I'd rather have false alarms about this kinds of things than having to know about it without any forewarning at all.

And is players of Contention in any danger of getting into the middle-ground where they know to much to be able to enjoy it as new players, but not enough to enjoy it as old players.
We didn't actually make the decision that long ago. The only reason I held off on making it is because I wanted to get enough work done that I was sure we were going ahead with it before making the announcement. I didn't want to say "hey guys, we're moving to Unity" and then a month later, say "actually, it turns out that this key feature we need to implement won't work with Unity, so we're not doing it after all."

Basically, I needed to get all the most risky features working to make sure they would work with Unity.

And is players of Contention in any danger of getting into the middle-ground where they know to much to be able to enjoy it as new players, but not enough to enjoy it as old players.
I've had some Contention players run through the alpha for just that reason and it doesn't seem to have negatively affected their enjoyment of it at all. I'm confident it won't be a problem. As I've said before, the convergence of the narrative will happen later on.

Although I don't know if you're familiar, the model I'm using here is the approach taken with Fate/stay Night and its prequel, Fate/zero: players of the original game already know how the prequel will end, so the author made the the emphasis not on the ending, but how it arrives at the ending, which you don't know anything about even if you'd played the original.

EDIT: Also, in the interests of openness, the big surprise that's (hopefully) coming is the same way: it's a huge new feature that we're still not 100% is going to work, and I really don't want to get anyone's hopes up until I can say with certainty that it's going in the game.