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Sprite Animation Feedback

author=Sooz
author=SakiPai
The main problem is it's hard to find reference of someone walking straight at the camera.
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Sprite Animation Feedback

author=Mirak
Unfortunately you're looking for an 8-frame walk animation. I say unfortunately because making 8 frames in 4 directions is tricky, specially for that size of sprite.

A 3-4 frame animation will always look lacking in comparison.

Use this for reference on what to do.



It does seem tedious, but I guess I don't mind. The main problem is it's hard to find reference of someone walking straight at the camera. A lot of sprites I've looked at for comparison seem to have the legs just grow and shrink, with added shadows to convey depth, but when I try that, it doesn't look right either...

(Also Mirak, off-topic, but I'm really curious how you get your icon to change randomly like that :O )

Sprite Animation Feedback

author=Kaneshon
Shadows will help you emphasise the motion, if that's still not enough I think you'd need more frames I guess. The larger the sprite, the more frames you need to make the animations smoother.


Yeah, I haven't fully gotten to the shading stage yet, but I did try adding some a few iterations ago (I've redrawn these legs so many times at this point;;) and I still didn't like it.

author=Sooz
Honestly, there's not much you can do with just three frames to improve animation. The front-facing 3 frame cycles are pretty tough, but I think you've managed this one just fine.

Have you checked the sprite in motion in the game? It tends to work a lot better in situ, since the brain will fill in the missing movement info automatically.

If you're still not happy, you could look into adding a script that gives you more frames of sprite animations.


Yeah, when I put the sprite in-game and walk around, it looks like his legs are just kind of...twisting around each other, rather than moving forward and back. Like he's skating or something.

More frames it is, then. This is my first time making a sprite myself, since I usually just defer to bases, and I'm just realizing how difficult pixel animation is.

Sprite Animation Feedback

I'm not entirely sure if this is the right place to post this, but...

I've been working on a new sprite sheet, and I've just finished the base outline, but I'm having a lot of trouble being satisfied with the walking animation.



The upper body I'm satisfied with, but I really can't figure out what to do with the legs. It doesn't look like he's walking forward so much as...sliding his feet around?

Any suggestions would be appreciated.

Recruiting for Phantasia Omne

VX ACE: HP Status outside of battle?

author=Red_Nova
Yes, you will require scripting. However, This script right here may be just what you're looking for. It doesn't have a lot of customization options when it comes to gauge placement, but if that's not a concern for you, then this will work just fine.

Ahh that is exactly what I needed!
Yeah, I don't really care if it can't be moved that much. Worse comes to worse, I can study the script and learn how to make my own.

Thank you!

VX ACE: HP Status outside of battle?

So basically I'm trying to create a faux battle system by only using events and entirely avoiding the built-in battle processing. But I already have a problem:

How can I display HP and other gauges outside of battle? Would I just have to make them as images and manually animate the gauge filling/emptying?

Puzzle design?

I really need advice for setting up 'escape the room'-esque puzzles. For those that have experience designing puzzles, what's your process? How do you plan solutions and things like that? I'm trying to be clever, but I really don't know where to start.

Bleak

I'm having trouble even getting past the first challenge. ;u;

[RM2k3] Multiple variable check?

author=LockeZ
More like a special awesome condition that makes a three-way


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