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File Size? Is It Important?

i dont give a shit about file size.

i download gigs of stuff every day

Monstrous Wars

i never got a key to open the attic...?

no wonder i can't progress. ah well fuck restarting. so boring.

Phantasia Remake

author=Blakwind
I Can't Get Past The Tutorial Battle At The Beginning IT Says Error File Attack Can't Be Opened When My Second Turn Comes.

go into your battle folder and change attacks 1.bmp to attack.bmp

yes, i know the post is forever ago. this is for the people who are reading this now. :)

Shadows of Evil: Wings of Time Deluxe

game crashed when i beat the tree boss with only lilli alive

Complete Edition Progress Report 2

still on act 2? or 3?

Aetherion

fucking amazing game

all that needs to be said.

The Lore of Lorewyn

was this game designed to be so bloody fucking irritating

the first time i fought the 4 orbs they focus fired my party and it was game over before my 3rd round of inputs and oh how nice there was no save point before it so i had to repeat about a half hour for nothing. thanks.

walking through the caer lorewyn castle my escape command is decoration because it doesn't work.

encounters nonstop, you're even limited to how much you can run.

AFTERMATH VX - Version 0.4

game's a yawnfest now. mash enter. win battle.

hungry leapers had huge evasion. this version in all the times i encountered them i didn't miss even once. wasn't until the walking dead appeared i had to actually think..... oh wait no i don't, i just mash enter more and they die anyway.

the hp/exp/gold increase negated any semblance of difficulty adding the new mobs would have caused. i finished v3 at all rank 4. i finished v4 at all rank 6. i grinded in v3. i did not grind in v4. i checked every nook and cranny in both versions.

the rat boss was a pushover. nobody in my entire party even hit half health to require healing.

if the first dungeon is simply to get people used to the game, fine, but if the rest of the game is this boring i won't bother. it's not fun or interesting enough.

character customization so far is too limited, and every character has the exact same stats save for picking superhuman as a trait. i'd like to see each mutation broken down into 2 more types of it. something like picking superhuman gets you a choice of +3 combat or initiative. picking healing gene gets you auto regen or strengthened healing spells. more variation.

abilities "upgrading" is a joke. you take my 6 ap heal that heals 15, triple the cost and don't even double the healing. that is a major degradation of the skill even assuming that enemies will start to hit hard enough to require the extra 13 hp healed.

6 ap to heal 15
19 ap to heal 28

Why do you not simply make the water bottle streams heal your party to full instead of making me OPEN THE GOD DAMN MENU SIXTY MILLION TIMES to use a bottle on each person til they're full ap, fill them up, have maria heal them, use a bottle on her again, fill it up again.


final result:
difficulty: too easy
irritation factor: high
boredom level: high

i hope you find at least some of this useful. it took me a half hour to write it up :S

AFTERMATH VX - Version 0.4

ok i beat it. collected all 3 water bottles and found the rat boss to be an excellent challenge. none of my characters died in the fight.

the vampire bonus seems to be absolutely brokenly strong though. super strength is junk. these are the only 2 i picked so far. the +1 to all stats didn't feel very potent.

dont increase or decrease the difficulty. keep it like that the whole game and you'll have a masterpiece.

the battle where you have to deal with 2 of the leg latching bastards in the first area should be removed, though. it's flat out stupid and will turn off a hell of a lot of potential players when they combo you from full to dead without a single turn of action from you.

Complete Edition Progress Report

can't wait.

actually putting off playing vacant sky til the complete comes out.

drivin me nuts, too :P