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Manifest

well, this game's good enough to play on despite the occasional crash. I lost a bit of progress from that 2nd crash but was able to recover it and am making sure to save the game whenever I can -- just hopping I don't get a crash right after a tough boss battle or at the end of a long dungeon where I can't save it due to the save points restriction in the dungeons and towns.

Edit: This error happened again! I can now give you a bit more info on what's happening. When I attempt to exit the items menu the game freezes completely. This time I couldn't regain control of my computer as I was running the game in full screen mode and had to do an emergency shut down and reboot to regain control over my computer. All I did on the items menu as look at the descriptions of some new items I'd picked up recently, first in the Special Items section, then second, in the key items section, then exited while in the key items section and that's when the game froze. I'll see if I can reproduce while playing in windowed mode.

Edit 2: This time I was able to successfully reproduce the error. I opened up the Items menu, selected a couple of options, highlighted a some of the items, but did not select any of them, the section using the "x", then exited the Items menu again using the "x" key, any the game froze. This time the Visual Basic Just in Time debugger poped up and interrupted the game after a few moment of the freeze, which usually only happens if there is an error in the code of a program or script that causes a program to get unstable. It took several attempts of entering and exiting the Items menu for the error to occur so it seems like it's an intermittent error (one of the hardest types to debug too) I've had to debug those types of errors before myself and they're among the hardest to find.

My guess is that if you are using any scripts, that there is an error in one of the lines of code is causing your game to use a variable in an unexpected way or is trying to access a system resource that it shouldn't, or you may sometimes get an infinite loop, under the right circumstances.

My advice would be to start with looking for any possible way that any loops you have in any scripts dealing with items or the Items menu that could be infinite (repeats forever, or until the computer runs out of memory, a stack overflows, etc at which point the game would then crash with an error message, in case you're not familiar with programming terminology). Then look at any scripts that you are running for handling the character's inventory of items, and the Items menu and see if any of them ever ends up holding a strange value. If you are using a variable before you specifically assign it a value then, depending on the language you are using, it could just use whatever data was stored in RAM at the time the variable was created, which could literally be anything and could produce some very interesting results when this happens.

If you need any help or further advice in debugging this error or any errors like this I'd be happy to help. I have completed an Associate of Computer Science so I have studied a lot of computer programming, so I may know something that could help find this bug so it can be fixed and put an end to this bug, and maybe even that F12 stack overflow bug as well, using the same techniques, although theF12 bug isn't really critical as there are easy workarounds to it (like just not using the F12 key).

Let me know how it goes and if you would like my help in tracking this bug down.

Because of the severity and unpredictability of this bug I'm really losing confidence in playing this game as I don't want to risk damaging my computer with one of these freezes. I'll try just playing it in windowed mode for now so if it does freeze at least I should still have access to the task manager to shut it down so I hopefully won't have to resort to emergency shut downs again.

ONYX

That is strange. Ether no one's bothered to report it, which would be very weird considering the drastic effect that bug has on game play, or I'm the first one to uncover it. :p

Manifest

I just started playing the game today and am only about an hour in but it looks good so far. I love the dialogue, battles and features, I also like that random battles are a part of the game but relatively infrequent, compared so other games I have played, where they can get so frequent as to be annoying.

I did encounter a bug, when I exit the items screen (using the "x" key), I've had the game crash. This has happened twice, I tried to recreate it intentionally but can't so I'm not sure what could be causing it. I'm using Windows XP-SP3, have a 2.0Ghz Intel dual core CPU, Nvidia Gforece GPU with 512 MB dedicated memory, in case any of that info helps you.

Edit: one more thing, I have never touched the dreaded F12 key. I've read about some of the chaos that button causes in this game, and it's not the first one I've read about that key causing problems in either so I've made it my policy to never touch that key when playing any RPGmaker games.

The Tiamat Sacrament

All I can say about this game is WOW! It's one of the best RPG's I've played in a long time.

One of the things that makes it so good is the storyline and your excellent storytelling.

There's only 2 things I'd like changed for any future work you do:
1- no limiting saves only to "save points" I hate that, it makes it harder for me to get into a game when I'm busy as I have to make sure I can reach a save point by the time I'm ready to quit otherwise all my progress since the last save is lost. This is why I always prefer the save anywhere approach.

2- during some of the puzzles there were way too many random encounters. This got frustrating at times when I'm trying to concentrate on solving a difficult puzzle and keep getting monsters showing up every few steps, sometimes causing me to forget what I needed to do next to solve the puzzle. When I wasn't being driven crazy by the random encounters I did enjoy solving the puzzles but sometimes the encounters just got in the way to the point where I had to resort to finding a solution so I could just get on with the game. Those puzzles where random encounters were rare or non-existent were a lot more fun to solve as I could focus on finding a solution which, for most of the puzzles, was challenging enough without the random encounters.

Just a couple of things to keep in mind for future projects, but overall this was a great game, and IMO if the random encounters were at least toned down in the puzzle areas this would easily have been one of the best games of all time, right up there with classics like Dungeon Master and Breath of Fire.

Actually, as I was playing this game, it really started reminding me of a series of books I recently read, a 5 part series written by E.E. Knight called the Reign of Fire, and Az'uar reminded me of the main character of the 1st book in that series, Auron.

ONYX

I've been playing Onyx and really enjoy this game. Unfortunately I've his a snag in the form of a major bug that makes the game unplayable.

After the 2nd boss battle with Justina, and the cut scene involving Tari and Navia I gain control of, I'm assuming it's supposed to be chad, but I can't see my character which makes the game impossible to play from that point on. I can send you my save file if you need it for debugging purposes but I hope you can find, or have already make a fix for this bug as I'd love to be able to finish this game.
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