SHADES'S PROFILE
Shades
129
I read, I write, I play. I design stories and games. RPGs and turn based strategy games are my favorites.
Just started working with RM Ace, and am currently building my first game with it. I'm liking what I can do with it so far. If I manage to publish a game with it, that'll be more than I ever got done with any other game maker.
There *is* one thing I don't like about it: the lack of online connectivity. I want to make games that I can play with my friends, and sadly may find myself needing to abandon the RM toolset eventually. That's probably the biggest reason I didn't bother with it until recently.
Oh, yeah. I also dance.
Just started working with RM Ace, and am currently building my first game with it. I'm liking what I can do with it so far. If I manage to publish a game with it, that'll be more than I ever got done with any other game maker.
There *is* one thing I don't like about it: the lack of online connectivity. I want to make games that I can play with my friends, and sadly may find myself needing to abandon the RM toolset eventually. That's probably the biggest reason I didn't bother with it until recently.
Oh, yeah. I also dance.
The Legend of Gladius
Two treasure hunting mercenaries. One mean ogre. All that stands between them is a legend.
Two treasure hunting mercenaries. One mean ogre. All that stands between them is a legend.
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Wyrm Warriors
Welp. I'm back from an extended and unannounced hiatus. I just finished watching Liberty's Let's Trys of the demo. I like what I see. I would like to see more.
If I had more skill with the mapping and scripting and such I might have offered a hand, but I felt that others would do the game more justice in that department.
I'll admit it always did seem overly ambitious, but I had harbored some hope that I might come back and see the whole game come together in some form or other. Craze, unity, everyone who worked on this: thank you for bringing it this far. It looks awesome for what it currently is.
Whatever becomes of this project, it was fun to brainstorm and share ideas.
If I had more skill with the mapping and scripting and such I might have offered a hand, but I felt that others would do the game more justice in that department.
I'll admit it always did seem overly ambitious, but I had harbored some hope that I might come back and see the whole game come together in some form or other. Craze, unity, everyone who worked on this: thank you for bringing it this far. It looks awesome for what it currently is.
Whatever becomes of this project, it was fun to brainstorm and share ideas.
The Legend of Gladius
*ahem*
While tweaking the game earlier this morning, I apparently set the poison state to do 50% damage per turn to poisoned characters. This was unintentional. I'm fixing it now, and will be uploading the new files shortly.
Please continue to play as you wish, just be very careful about fighting spiders and hornets in the meantime. When the fix happens, you'll be able to transfer your save files from your old game folder to the new one and keep your progress.
So sorry about the inconvenience and potential eating of the bandwidth. I do strange things when I'm tired, apparently.
While tweaking the game earlier this morning, I apparently set the poison state to do 50% damage per turn to poisoned characters. This was unintentional. I'm fixing it now, and will be uploading the new files shortly.
Please continue to play as you wish, just be very careful about fighting spiders and hornets in the meantime. When the fix happens, you'll be able to transfer your save files from your old game folder to the new one and keep your progress.
So sorry about the inconvenience and potential eating of the bandwidth. I do strange things when I'm tired, apparently.
The Legend of Gladius
The Legend of Gladius
Hello again! That is indeed one of the aggravations challenges of the early game.
The drop rates on the early monsters are pretty darn low, but they will drop some interesting stuff occasionally. You'll see more drops from the tougher monsters, but that doesn't help a brand new party, so...
One of the tricks to this is that a character's HP and MP are restored upon leveling up. Take advantage of this! With a bit of luck, you can use it to avoid inn visits for a level or two, or at least until Edrid needs to be scraped off the floor (er, revived).
When starting out, run away from any encounter in which you are outnumbered. Sometimes you can't run, so have Edrid parry (in the hopes of minimizing or avoiding damage) and Salazar attack until you manage to take out at least one of your enemies. Then have them beat on one at a time. You still get unlucky at times, but it does help. If Edrid's going to drop and there's no way out of it, just have him attack whatever Salazar's fighting and even up the odds so Salazar can survive the fight. In this scenario, I would take Salazar someplace he might survive until his next level up (near the town or around the lone tree in the corner) and then rest up at the Inn to get Edrid back and save.
If you don't have the cash for the inn, look for bandit types (brigands & sneak thieves) and run away from everything else. Do this when your party is at or near full health, and by the time they need the healing they should have enough money for it.
Good luck! Let me know how it goes.
The drop rates on the early monsters are pretty darn low, but they will drop some interesting stuff occasionally. You'll see more drops from the tougher monsters, but that doesn't help a brand new party, so...
One of the tricks to this is that a character's HP and MP are restored upon leveling up. Take advantage of this! With a bit of luck, you can use it to avoid inn visits for a level or two, or at least until Edrid needs to be scraped off the floor (er, revived).
When starting out, run away from any encounter in which you are outnumbered. Sometimes you can't run, so have Edrid parry (in the hopes of minimizing or avoiding damage) and Salazar attack until you manage to take out at least one of your enemies. Then have them beat on one at a time. You still get unlucky at times, but it does help. If Edrid's going to drop and there's no way out of it, just have him attack whatever Salazar's fighting and even up the odds so Salazar can survive the fight. In this scenario, I would take Salazar someplace he might survive until his next level up (near the town or around the lone tree in the corner) and then rest up at the Inn to get Edrid back and save.
If you don't have the cash for the inn, look for bandit types (brigands & sneak thieves) and run away from everything else. Do this when your party is at or near full health, and by the time they need the healing they should have enough money for it.
Good luck! Let me know how it goes.
The Legend of Gladius
The save function happens as an option when you stay at the inn. Later on you'll be able to access that without paying, but early on that's the way to do it.
The Legend of Gladius
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