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[RMVX ACE] Equip passive skills

Hi,everyone!
I have a question about passive skills.
I use two scripts,one is Yami's Skill Equip and the other one is Neon Black's Passive Skills.
There's a passive skill which increases actor's ATK in my game and I have a problem with it.
Basically you have to equip skills to use them but the passive skill is effective even when you don't equip it.
I want to know how I can make a passive skill which is effective only when it's equipped.

Yami's Skill Equip
https://github.com/suppayami/rmvxa-collection/blob/master/Skill%20Equip.rb

Neon Black's Passive Skills
http://pastebin.com/raw.php?i=qJQxcTdu





[RMVX ACE] Conditions to use skills

Thank you everyone for your advices!
Probably I should reduce number of skills in my game and I found Yami's Skill Equip would be a solution.
https://github.com/suppayami/rmvxa-collection/blob/master/Skill%20Equip.rb
I appreciate people giving me their great scripts!

[RMVX ACE] Conditions to use skills

author=Marrend
So, let me get this straight. Players can have both SKILLA and SKILLB, but, upon using one of them, the other is unusable for the rest of the battle. Also, players have a choice of learning SKILLC or SKILLD, but not both. It kinda sounds like the same sounds true of SKILLE and SKILLF as well.


It doesn't have to make (1),(2)and(3) at once.
It's OK to make them separately with two or three scripts.
I especially want to know how to make (1) and (3).

author
I don't know about the C/D or E/F situation off-hand, given the script involved. However, you can probably do A/B with... I guess three Common Events?


Skill A,B,C,D,E and F are example.
There're many skills in my game and it's too hard to make many common events with many conditional branches.
So I'm looking for a handy script.

[RMVX ACE] Conditions to use skills

author=LightningLord2
1) I don't understand how you mean this.


There're many skills to increase offensive ability in my game.
For example,a skill to increase ATK,a skill to increase CRI,a skill to increase the probability of being paralyzed,a skill to increase the number of times to attack and the like.
So I want to forbid using them at the same time.

It would help if I knew how skills are learned in your game


I use Yanfly's JP Manager.
So if an actor has enough JP,he or she can learn any skill at any time.

This is best handled by making players learn skills from a map event


I've tried this but it's too hard to make many events with many conditional branches.
So I'm still looking for a handy script.

[RMVX ACE] Conditions to use skills

I made many passive skills and actors are too strong when they use the skills at the same time.
So I want to know how I can make the following skills.

(1)Skill A which can't be used when Skill B is used.
(2)Skill C which can't be learned when Skill D is learned.
(3)Skill E which can't be learned when Skill F isn't learned.

What I'm trying to find is a simple system like Skill F has to be learned before learning Skill E by putting a tag <learn:skill F> to a note of Skill E.

[RMVX ACE] State to increase ATK by 10

Thank you everyone for the useful answers!
I'll try all the methods!

[RMVX ACE] State to increase ATK by 10

Is it possible to make state to increase ATK by 10(not 10%).

[RMVX ACE] Question about Yanfly's JP Manager

Thank you for your advice!
I'll look into it.

[RMVX ACE] Question about Yanfly's JP Manager

I have a question about Yanfly's JP Manager.
The script works very well so far but I face a small problem.
After each battle,I always have to press a button twice to shut two windows.
It's kind of a problem to press the button twice every time and I want to put all the messages to one window.
So please tell me how I should rewrite the script.

Yanfly's JP Manager
https://github.com/Archeia/YEARepo/blob/master/Gameplay/JP_Manager.rb

[RMVX ACE] Remove an icon

I successfully removed the icon.
Thank you for your answer!