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[RMVX ACE] How can I randomize?

I use a script to divide enemies into two groups.
One group is in a front row and the other group is in a back row.
The script is simple but I don't know how randomly move enemies to front rows and back rows.
Please tell me if you can make events or scripts to solve the problem.

Mr Trivel's Simple Battle Rows http://pastebin.com/MHG0HuZL

[RMVX ACE] A weapon I want to make

I'm not sure if the script works well but I'm looking into it.
Thank you for your answer!

[RMVX ACE] A weapon I want to make

Thank you for your answer.
I can attack the same enemy twice but I can cast spells twice too...
It'll be a perfect answer only if the problem above is solved.

[RMVX ACE] A weapon I want to make

I want to know how to make a weapon which has 30% chance to attack the same enemy twice even when normal attack is chosen.

[RMVX ACE] conditional branch:actor is in the party

You perfectly solved the problem.
Thank you!

[RMVX ACE] conditional branch:actor is in the party

I made a battle event to add monsters to my party after each battle.

@>control variables:0001=random no.(1...4)
@>conditional branch:variable 0001 ==1
@conditional branch:wolf is in the party
@>
:else

This is the first part of the battle event and it works pretty well.
Wolves can't join my party when a wolf is in my party.
But I have a problem which is that wolves join my party when a wolf in my party doesn't participate in battles.
As you know,4th member of a party participates in battles but 5th member of a party doesn't.
So wolves join my party even when a wolf is in my party.
I really want to know how I can fix the problem.

[RMVX] I want to know how events are made

Thank you for your answers.
The game is just a sample project and the creator says it's OK to copy his contents.
What I want to make is a shop where I can leave unnecessary actors and can pick them when they're necessary.
I have a couple of scripts to make the shop easily but want to try another way.

[RMVX] I want to know how events are made

There's a game I want to know how all the events are made.
If the game was made with RMVX ACE,I could know details but the game is made with RMVX.
I want to know how I can see the details of all the events of the game without RMVX.

[RMVX ACE] A script to customize EXP curves.

Your script works very well and the demo project is very interesting.
Thank you for making the great script!

[RMVX ACE] A script to customize EXP curves.

author=Marrend
I would suppose that you could perform a "case" statement that looks at, most probably, the class ID number found in the database. Then, with each "when" statement, you could copy/paste the formatting of the table from that script for each class, changing the specific EXP values to whatever you want.



It looks too difficult for me to do this.
I don't know what a "case" statement and a "when" statement are.
I also don't know what the formatting of the table is.
I obviously need more knowledge about terms of RPG maker and scripts.
Thank you for your advice!